Imperial Registry – Index of all Schools in L5R 4e

Index of all Schools for all Clans and Families, sorted by alphabetic order, source, and availability. Includes Alternate Paths, Advanced Schools, and “Monster” schools.

 

Crab Clan's Mon

Crab


(Alternate2: , , , , , Alternate4: , , )

(Alternate2: , , Alternate4: , , )

(Alternate2: , , , Alternate3: , , Alternate4: , , )

(Alternate2: , Alternate3: , , Alternate4: , , )

(Alternate2: , Alternate3: , Alternate4: , Alternate5: )

(Alternate2: , Alternate3: , Alternate4: )

(Alternate2: )

(Alternate2: , , Alternate3: , Alternate4: )

Crane Clan's Mon
 

Crane


(Alternate2: , , Alternate3: , )

(Alternate2: , Alternate3: , , , Alternate4: , , )

(Alternate2: , Alternate3: , , )

(Alternate3: , , , , Alternate4: )

(Alternate3: , , Alternate4: )

(Alternate3: , Alternate5: )

(Alternate2: , Alternate3: )







Dragon Clan's Mon
 

Dragon


(Alternate2: , )

(Alternate2: , Alternate3: , , Alternate6:)

(Alternate2: , , Alternate4: , , , )

(Alternate2: , Alternate3: , , Alternate4: , Alternate5: )

(Alternate2: , [Artisan], Alternate4:)

(Alternate2: , , Alternate3: )





Lion Clan's Mon
 

Lion


(Alternate1: , Alternate2: , , , Alternate3:, Alternate4: , , , )

(Alternate3: , , Alternate4: , [Bushi])

(Alternate1: , Alternate2: , , Alternate3: , , Alternate4: , , )

(Alternate3: , , Alternate4: )

(Alternate1: , Alternate2: , , Alternate3: , Alternate4: , )

(Alternate1: , Alternate2: , Alternate3: , Alternate4: , )

(Alternate1: , Alternate2: , , Alternate3: , Alternate4: , , )

(Alternate2: )



Mantis Clan's Mon
 

Mantis


(Alternate1: , Alternate2: , , Alternate6: )

(Alternate2: , Alternate3: , Alternate5: )

(Alternate1: , Alternate2: , , , Alternate4: , Alternate6: , )

(Alternate1: , Alternate2: , , , Alternate3: , Alternate4: , Alternate6: , )

(Alternate1: , Alternate2: , , , Alternate4: , , Alternate6: )

(Alternate2: , Alternate4: , Alternate6:)

(Alternate3: , Alternate4: , Alternate5: )



Phenix Clan's Mon
 

Phoenix


(Alternate2: , Alternate3: , )

(Alternate2: , , Alternate3: )

(Alternate2: , , Alternate3: , )

(Alternate1: , Alternate2: , , , , , Alternate3: , , , , )

(Alternate1: )

(Alternate2: , , , , Alternate3: , , Alternate5: )



Scorpion Clan's Mon
 

Scorpion


(Alternate2: , Alternate3: , )

(Alternate2: , Alternate3: , , [Ninja], , , Alternate4: )

(Alternate2: , Alternate3: [Bushi], , Alternate6: )

(Alternate2: , Alternate3: , Alternate4: , Alternate6: )

(Alternate2: )

(Alternate2: , Alternate3: , , Alternate4:, Alternate5: )

(Alternate2: , Alternate3: , Alternate4: , Alternate4:)



Spider Clan's Mon
 

Spider


(Alternate3: ; Alternate4: )

(Alternate1: , Alternate2: )

(Alternate3: )







(Alternate2: )





Unicorn Clan's Mon
 

Unicorn


(Alternate1: , Alternate2: , , Alternate4: )

(Alternate2: , , Alternate3: )

[Shugenja] (Alternate2: , Alternate3: )

(Alternate2: , , , , Alternate3: , Alternate4: , , )



(Alternate2: , , , , Alternate3: , Alternate4: , )

(Alternate2: , , , , Alternate3:, Alternate4: , , )

(Alternate2: , , Alternate3: , Alternate4: )

(Alternate2: , , Alternate3: , Alternate4:)

Monkey Clan's Mon
 

Minor Clans


(Alternate3: , Alternate4: )

(Alternate4: )

(Alternate4: )

(Alternate2: , Alternate3: , , Alternate4: )

(Alternate2: , Alternate3: , Alternate4: )

(Alternate2: , Alternate4: )

(Alternate2: , Alternate4: )

(Alternate4: )

(Alternate4: )

(Alternate4: )

(Alternate4: , )

(Alternate4: )

(Alternate4: )

(Alternate2: , Alternate4: )

(Alternate4: )

(Alternate2: , , Alternate4: )


(Alternate3: , Alternate4: , )

– All:

*doesn’t exist anymore, but can be use to model another Minor Clan

Imperial Mon
 

Imperial Families


(Alternate4: , )

(Alternate3: , , Alternate4: )

(Alternate5: )

(Alternate2: , Alternate4: )



Sparrow Clan's Mon
 

Monks


(Alternate2: , , )

(Alternate2: , , , , Alternate4: , Alternate5: )

(Alternate2: , , , , , Alternate3: , Alternate4: , Alternate5: )

(Alternate2: , , , , Alternate4: , Alternate5: )

Tengoku’s FistBoF [Shintao] (Alternate2: , , , , Alternate4: , Alternate5: )

(Alternate2: , , , , Alternate4: , Alternate5: )

(Alternate2: , , , , Alternate4: , Alternate5: , )

Order of Jurojin’s BlessingBoW [Fortunist] (Alternate2: , , , , , Alternate3: , , Alternate4: , Alternate5: )

(Alternate2: , , , , Alternate5: )

(Alternate2: , , , , , Alternate3: , Alternate4: , Alternate5: )

(Alternate2: , , , , , Alternate3: , Alternate4: , Alternate5: )

(Alternate2: , , , , , Alternate3: , Alternate5: )

(Alternate2: , , , , , Alternate3: , Alternate4: , Alternate5: )

(Alternate2: , , , , , Alternate3: , Alternate4: , Alternate5: )

(Alternate2: , , , , Alternate4: , Alternate5: )

(Alternate2: , , , , , Alternate3: , Alternate4: , Alternate5: )

(Alternate2: , , , , Alternate4: , , Alternate5: )

(Alternate2: , , , , Alternate4: , Alternate5: )

(Alternate2: , , , , , Alternate3: , Alternate4: , Alternate5: )

(Alternate2: , , , , Alternate3: , Alternate4: , Alternate5: )

(Alternate2: , , , , , Alternate3: , Alternate4: , Alternate5: )

(Alternate2: , , , , Alternate3: , , Alternate4: , Alternate5: )

(Alternate2: , , , , Alternate4: , Alternate5: )

(Alternate2: , , , , Alternate4: , Alternate5: )

Wolf Clan's Mon
 

Ronins


Ronin Rank 1[Bushi] (, , , , , , , )

Ronin Rank 2[Bushi] (, , , , , , , , , , , )

Ronin Rank 3[Bushi] (, , , , , , , , )

Ronin Rank 4[Bushi] (, , , , )

Ronin Rank 5[Bushi] (, , Taoist ArchersBoA, )



(Alternate3: , Alternate4: )

(Alternate3: , Alternate4: )

(Alternate3: , Alternate4: )

(Alternate3: , Alternate4: )



Matsu Family's Mon
 

Bushis




Naga ScoutEnE [Bushi, Naga]

Naga WarriorEnE [Bushi, Naga] (Alternate3: Master BowmanEnE)

Nezumi WarriorEnE [Bushi, Nezumi]

Nezumi BerserkersEnE [Nezumi, Advanced]



Alternate2: , Imperial LegionnaireCB, Jade LegionnaireCB

Alternate4: Emerald MagistrateCB, Jade MagistrateCB, ,
AlternateSPEC: Emerald ChampionCB, Ruby ChampionCB, Topaz ChampionCB

Mon of theater mask

Courtiers


Naga CourtierEnE [Courtier, Naga]

Alternate2:
Alternate4: Emerald MagistrateCB, Jade MagistrateCB

AlternateSPEC: Amethyst ChampionCB, Topaz ChampionCB

Yin yang symbol
 

Shugenja


Naga JaklaEnE [Shugenja, Naga] (Alternate2: Pearl ShapersEnE)

Nezumi ShamanEnE [Shugenja, Nezumi]

Alternate2: , Jade LegionnaireCR, ,
Alternate4: Emerald MagistrateCR, Jade MagistrateCR

Alternate6:
AlternateSPEC: Jade ChampionCR, Topaz ChampionCR

Shosuro Family's Mon
 

Ninja


Kolat AssassinEnE [Ninja, Advanced]

Symbols of all five elements
 

All


Nezumi RemembererEnE [Nezumi]

Nezumi ScroungerEnE [Nezumi]

Alternate2: ,

– Alternate6:
– AlternateANY:
– AlternateSPEC:

  • Benefit: +1 Stamina
  • [Bushi]
  • Rank 1: Ignore some Penalties of heavy armor, bonus on damage with Heavy Weapons
  • Rank 2: Gain Reduction
  • Rank 3: Attacks as Simple action with Heavy/Samurai
  • Rank 4: Can make an attack that ignores Reduction and Daze
  • Rank 5: Can ignore Wound penalties and bad Conditions by using Void
  • Core Rules p106

  • Rank: 2
  • [Bushi]
  • Replaces: Any Crab Bushi 2
  • Requirements: Earth
  • Can enter rage
  • Core Rules p251

  • Rank: 2
  • [Bushi]
  • Replaces: Hida Bushi 2, Hiruma Bushi 2
  • Requirements: Awareness, Agility | Iaijutsu
  • Gain Reduction during Iaijutsu duels
  • Book of Air p171

  • Rank: 2
  • [Bushi]
  • Replaces: Toritaka Bushi 2, Hiruma Scout 2, Hiruma Bushi 2
  • Requirements: Kyujutsu(Yumi)
  • Can use Perception instead of Awareness to attack with a bow; can use Perception instead of Strength for damage with a yumi
  • Book of Air p172

  • Rank: 2
  • [Bushi]
  • Replaces: Hida Bushi 2, Yasuki Courtier 2
  • Requirements: Jiujitsu(Sumai)
  • Gain Large OR lose Small | Bonus to control Grapple, especially if Large | bonus to damage during Grapple
  • Book of Earth p191

  • Rank: 2
  • [Bushi]
  • Replaces: Hida Bushi 2, Hiruma Bushi 2
  • Requirements: Horsemanship
  • When Mounted: Knockdown is easier, and can spend Void to add Mount’s Strength to attacks
  • Sword & Fan p202

  • Rank: 3/4
  • [Bushi]
  • Replaces: Hida Bushi 4, Hida Pragmatist 4, Hiruma Bushi 3, Hiruma Scout 3
  • Requirements: Knives
  • When using a knife and tanto, bonus to damage and can ignore Armor
  • Book of Fire p177

  • Rank: 2
  • [Courtier]
  • Replaces: Any Crab Bushi 2
  • Requirements: Must have a physical inability
  • Can use Willpower with Social skills
  • Book of Earth p202

  • Rank: 3-4
  • [Bushi]
  • Replaces: Hida Bushi 4, Hida Pragmatist 4, Yasuki Courtier 3
  • Requirements: Willpower | Intimidation, Battle
  • Intimidation is a Bugei Skill; can roll Battle with Willpower; can use Intimidation instead of Battle during Mass Combat; soldiers under your command gain a bonus against Fear based on your Intimidation
  • Sword & Fan p203

  • Benefit: +1 Agility
  • [Bushi]
  • Rank 1: Bonus to resist Intimidation/Fear; bonus to attack/damage with unarmed/improvised weapons
  • Rank 2: Easier to make Extra Attck Maneuver with unarmed attacks/improvised weapons
  • Rank 3: Can attack as a Simple action when unarmed or with Improvised/Samurai weapons
  • Rank 4: After being hit in melee, can attack opponent with his own weapon
  • Rank 5: Can spend Void to make an attack without Wound penalties and with a great bonus
  • Emerald Empire p247

  • Rank: 2
  • [Bushi]
  • Replaces: Any Crab Bushi 2
  • Requirements: Earth
  • Can enter rage
  • Core Rules p251

  • Rank: 2
  • [Bushi]
  • Replaces: Yasuki Courtier 2, Hida Pragmatist 2
  • Requirements: Intimidation
  • Can use Intimidation to get a bonus to attacks
  • Strongholds of the Empire p44

  • Rank: 3/4
  • [Bushi]
  • Replaces: Hida Bushi 4, Hida Pragmatist 4, Hiruma Bushi 3, Hiruma Scout 3
  • Requirements: Knives
  • When using a knife and tanto, bonus to damage and can ignore Armor
  • Book of Fire p177

  • Rank: 2
  • [Courtier]
  • Replaces: Any Crab Bushi 2
  • Requirements: Must have a physical inability
  • Can use Willpower with Social skills
  • Book of Earth p202

  • Rank: 3-4
  • [Bushi]
  • Replaces: Hida Bushi 4, Hida Pragmatist 4, Yasuki Courtier 3
  • Requirements: Willpower | Intimidation, Battle
  • Intimidation is a Bugei Skill; can roll Battle with Willpower; can use Intimidation instead of Battle during Mass Combat; soldiers under your command gain a bonus against Fear based on your Intimidation
  • Sword & Fan p203

  • Benefit: +1 Willpower
  • [Bushi]
  • Rank 1: Bonus on attack in the Attack Stance; make rations last longer
  • Rank 2: Bonus on Armor TN while in the Attack Stance
  • Rank 3: Gain a bonus on Armor TN against one attack per round
  • Rank 4: Attacks as Simple action with Samurai weapons
  • Rank 5: Overkill damage transfers to next attack
  • Core Rules p108

  • Rank: 2
  • [Bushi]
  • Replaces: Any Crab Bushi 2
  • Requirements: Earth
  • Can enter rage
  • Core Rules p251

  • Rank: 2
  • [Bushi]
  • Replaces: Hida Bushi 2, Hiruma Bushi 2
  • Requirements: Awareness, Agility | Iaijutsu
  • Gain Reduction during Iaijutsu duels
  • Book of Air p171

  • Rank: 2
  • [Bushi]
  • Replaces: Hida Bushi 2, Hiruma Bushi 2
  • Requirements: Horsemanship
  • When Mounted: Knockdown is easier, and can spend Void to add Mount’s Strength to attacks
  • Sword & Fan p202

  • Rank: 3/4
  • [Bushi]
  • Replaces: Hida Bushi 4, Hida Pragmatist 4, Hiruma Bushi 3, Hiruma Scout 3
  • Requirements: Knives
  • When using a knife and tanto, bonus to damage and can ignore Armor
  • Book of Fire p177

  • Rank: 3
  • [Bushi]
  • Replaces: Hiruma Bushi 3, Hiruma Scout 3
  • Requirements: Any Artisan or Craft
  • After a successful Melee attack, can do Guard as a free action; bonus based on how well the attack succeeded
  • Strongholds of the Empire p44

  • Rank: 4
  • [Bushi]
  • Replaces: Hiruma Bushi 4, Hiruma Scout 4
  • Requirements: Heavy Weapons(Masakari)
  • No penalties for using masakari in the off-hand; can attack as a Simple Action with a masakari; great bonus to damage against Tainted/Shadowlands creatures, or when using a masakari in Full Attack
  • Book of Earth p191

  • Rank: 4
  • [Bushi]
  • Replaces: Hiruma Scout 4, Hiruma Bushi 4
  • Requirements: Reflexes | Kyujutsu
  • Can attack with a yumi as a Simple Action; ignore Reduction when using a yumi
  • Book of Air p172

  • Rank: 2
  • [Courtier]
  • Replaces: Any Crab Bushi 2
  • Requirements: Must have a physical inability
  • Can use Willpower with Social skills
  • Book of Earth p202

  • Benefit: +1 Reflexes
  • [Bushi]
  • Rank 1: Bonus to Initiative based on Stealth; can make food/water/jade last longer; bonus to Stealth in Shadowlands
  • Rank 2: Can make Move Actions in Full Defense; can run at full speed for several hours
  • Rank 3: Great Bonus to Stealth while not moving
  • Rank 4: Can make attacks as Simple Actions with any Samurai Weapon, knife, or bow, or with any weapon against Shadowland creatures and Tainted nonhuman
  • Rank 5: Unlimited Raises and can ignore some Reduction against unaware foes
  • Imperial Histories p147

  • Rank: 2
  • [Bushi]
  • Replaces: Toritaka Bushi 2, Hiruma Scout 2, Hiruma Bushi 2
  • Requirements: Kyujutsu(Yumi)
  • Can use Perception instead of Awareness to attack with a bow; can use Perception instead of Strength for damage with a yumi
  • Book of Air p172

  • Rank: 3/4
  • [Bushi]
  • Replaces: Hida Bushi 4, Hida Pragmatist 4, Hiruma Bushi 3, Hiruma Scout 3
  • Requirements: Knives
  • When using a knife and tanto, bonus to damage and can ignore Armor
  • Book of Fire p177

  • Rank: 3
  • [Bushi]
  • Replaces: Hiruma Bushi 3, Hiruma Scout 3
  • Requirements: Any Artisan or Craft
  • After a successful Melee attack, can do Guard as a free action; bonus based on how well the attack succeeded
  • Strongholds of the Empire p44

  • Rank: 4
  • [Bushi]
  • Replaces: Hiruma Bushi 4, Hiruma Scout 4
  • Requirements: Heavy Weapons(Masakari)
  • No penalties for using masakari in the off-hand; can attack as a Simple Action with a masakari; great bonus to damage against Tainted/Shadowlands creatures, or when using a masakari in Full Attack
  • Book of Earth p191

  • Rank: 4
  • [Bushi]
  • Replaces: Hiruma Scout 4, Hiruma Bushi 4
  • Requirements: Reflexes | Kyujutsu
  • Can attack with a yumi as a Simple Action; ignore Reduction when using a yumi
  • Book of Air p172

  • Rank: 2
  • [Courtier]
  • Replaces: Any Crab Bushi 2
  • Requirements: Must have a physical inability
  • Can use Willpower with Social skills
  • Book of Earth p202

  • Benefit: +1 Intelligence
  • [Artisan][Bushi]
  • Rank 1: Bonus on all School Skill rolls; Void Points are more effective on School Skill rolls
  • Rank 2: Can add additional Wounds to buildings; can reroll siege engine damage rolls
  • Rank 3: Can increase an armor’s Reduction
  • Rank 4: More flexibility on Mass Battle Chart; can attack as a Simple Action with katana/dai-tsuchi/war-fan
  • Rank 5: Can make a weapon more powerful, especially if it’s a katana
  • Great Clans p40

  • Rank: 2
  • [Bushi]
  • Replaces: Any Crab Bushi 2
  • Requirements: Earth
  • Can enter rage
  • Core Rules p251

  • Rank: 3
  • [Artisan/Bushi]
  • Replaces: Kaiu Engineer 3, Kaiu Siege Master 1
  • Requirements: Battle, Sailing
  • Can roll Battle to grant your ship Reduction; bonus is higher on Turtle Ships
  • Imperial Histories 2 p197

  • Rank: 2
  • [Courtier]
  • Replaces: Any Crab Bushi 2
  • Requirements: Must have a physical inability
  • Can use Willpower with Social skills
  • Book of Earth p202

  • Rank: 5
  • [Bushi]
  • Replaces: Kaiu Engineer 5
  • Requirements: Battle(Mass Battle), Engineering(Siege)
  • More versatility on Mass Battle rolls; when defending in a siege, bonus to Engineering and all structures have additional Reduction
  • Book of Earth p192

  • Benefit: +1 Willpower
  • [Shugenja]
  • Earth Affinity / Air Deficiency
  • Free Raise with Jade spells
  • Bonus on Spellcasting against non-humans
  • Bonus on damage against Tainted
  • Core Rules p107

  • Rank: 2
  • [Shugenja]
  • Replaces: Kuni Shugenja 2
  • Requirements: Willpower, Perception | Calligraphy
  • Can use Investigation to sense the presence of spirits; can create Exorcism Wards using Calligraphy; can use Willpower to do an exorcism on someone being possessed
  • Enemies of the Empire p49

  • Rank: 2
  • [Shugenja]
  • Replaces: Kuni Shugenja 3
  • Requirements: Lore: Shadowlands
  • Can prepare a binding circle
  • Core Rules p251

  • Rank: 4
  • [Shugenja]
  • Replaces: Kuni Shugenja 4
  • Requirements: Earth | Spellcraft, Lore: Elements(Crystal) Must possess crystal
  • When casting Fire/Earth spell, can spend Void and take longer time to cast: the spell deals more damage and is considered Crystal
  • Book of Earth p195

  • Benefit: +1 Willpower
  • [Monk]
  • Rank 1: Can use Investigation to detect the Taint; bonus to resist the Taint; bonus to attacks against Tainted and Shadowlands creatures
  • Rank 2: Can use Lore: Shadowlands to recall a Shadowlands creature’s strength/weakness
  • Rank 3: Can make attacks as a Simple Action against Tainted and Shadowlands
  • Rank 4: Bonus to Investigation to detect the Taint; learn one Kiho
  • Rank 5: Great bonus to attack/damage rolls against Tainted/Shadowlands
  • Great Clans p40

  • Rank: 2
  • [Monk]
  • Replaces: Any Brotherhood Monk 2, Kikage Zumi 2, Kuni Witch-Hunter 2, Asako Henshin 2
  • Requirements: Jiujutsu(Hitsu-Do), Fire Ring
  • Can suffer Wounds to increase Unarmed Damage
  • Book of Fire p179

  • Benefit: +1 Perception
  • [Courtier]
  • Rank 1: Free Raise on Commerce, can use it without losing Honor, can use Commerce to identify what someone else wants
  • Rank 2: Can sometimes re-roll Sincerity/Intimidation
  • Rank 3: Can use Commerce to track an object
  • Rank 4: Increases opponents’ TN if they try to lie
  • Rank 5: Great bonus on social rolls vs somebody you gave a gift to
  • Core Rules p107

  • Rank: 2
  • [Bushi]
  • Replaces: Hida Bushi 2, Yasuki Courtier 2
  • Requirements: Jiujitsu(Sumai)
  • Gain Large OR lose Small | Bonus to control Grapple, especially if Large | bonus to damage during Grapple
  • Book of Earth p191

  • Rank: 2
  • [Bushi]
  • Replaces: Yasuki Courtier 2, Hida Pragmatist 2
  • Requirements: Intimidation
  • Can use Intimidation to get a bonus to attacks
  • Strongholds of the Empire p44

  • Rank: 3-4
  • [Bushi]
  • Replaces: Hida Bushi 4, Hida Pragmatist 4, Yasuki Courtier 3
  • Requirements: Willpower | Intimidation, Battle
  • Intimidation is a Bugei Skill; can roll Battle with Willpower; can use Intimidation instead of Battle during Mass Combat; soldiers under your command gain a bonus against Fear based on your Intimidation
  • Sword & Fan p203

  • Rank: 4
  • [Courtier]
  • Replaces: Yasuki Courtier 4
  • Requirements: Willpower | Commerce, Intimidation
  • When providing someone with something they need, can roll Intimidation to give them an Obligation or Blackmail
  • Book of Earth p202

  • Requirements: Earth, Strength | Defense, Heavy Weapons, Lore: Shadowlands
  • [Bushi]
  • Rank 1: Creatures with Taint get strong disadvantages in combat
  • Rank 2: Gain strong Reduction
  • Rank 3: Can negate a Condition once per Round
  • Core Rules p247

  • Benefit: +1 Awareness
  • [Shugenja]
  • Air Affinity, Fire Deficiency
  • Can use Void to reduce opponents’ damage
  • Free Raise with Defense spells
  • Core Rules p110

  • Rank: 2
  • [Shugenja]
  • Replaces: Asahina Shugenja 2
  • Requirements: One Craft or Artisan skill
  • Can create a fetish that gives someone a one-time bonus
  • Core Rules p252

  • Rank: 2
  • [Shugenja]
  • Replaces: Asahina Shugenja 2, Isawa Shugenja(Air) 2, Moshi Shugenja 2
  • Requirements: None
  • Sense and Commune are easier to cast when Banishing Air kami
  • Book of Air p182

  • Rank: 3
  • [Artisan/Shugenja]
  • Replaces: Asahina Shugenja 3
  • Requirements: None
  • Can spend Spell Slots to get a bonus to Artisan Skill rolls; more effective with Air Spell Slots
  • Book of Air p180

  • Rank: 3
  • [Monk/Artisan]
  • Replaces: Any non-martial BrotherhoodMonk 3, Doji Courtier 3, Kakita Artisan 3, Asahina Shugenja 3
  • Requirements: Jiujutsu(Mizu-Do), Water Ring
  • Use the opponent’s Strength in a grapple instead of yours; can counter while in Defense/Full Defense
  • Book of Water p178

  • Benefit: +1 Agility
  • [Bushi]
  • Rank 1: Add Honor to Wounds, get bonus to attack rolls in Attack Stance
  • Rank 2: Guard is longer and more effective
  • Rank 3: Attacks as Simple action in Attack Stance
  • Rank 4: Get a bonus against an opponent who tried to attack in previous Round
  • Rank 5: Can retarget an attack targeting his Guarded person to himself
  • Core Rules p111

  • Rank: 2
  • [Bushi]
  • Replaces: Daidoji Iron Warrior 2, Daidoji Scout 2
  • Requirements: Spears
  • When you strike an opponent with a Spear, he needs to make Raises to attack you
  • Strongholds of the Empire p134

  • Rank: 3
  • [Courtier / Ninja]
  • Replaces: Daidoji Iron Warrior 3, Daidoji Scout 3, Doji Courtier 3
  • Requirements: Crafty OR Low Honor; must be Daidoji
  • Gain Spy Network, or can sue it twice as much; Bonus to Stealth, Investigation, and Temptation; lose less Honor when using Low Skills
  • Book of Water p185

  • Rank: 3
  • [Courtier]
  • Replaces: Doji Courtier 3, Doji Magistrate 3, Daidoji Iron Warrior 3, Daidoji Scout 3
  • Requirements: Commerce(Merchant) | Gentry OR Wealthy
  • Can roll Commerce(Merchant) to make a rival lose Koku; Gentry/Wealthy/Servants cost less Experience; Gain Station Points for Way of the Daimyo
  • Book of Air p177

  • Rank: 3
  • [Bushi]
  • Replaces: Doji Magistrate 3, Daidoji Iron Warrior 4
  • Requirements: Sailing
  • No penalties for slick/irregular/moving terrain; in those situations, Reflexes-based bonus while in the Attack / Full-Attack stance
  • Imperial Histories 2 p196

  • Rank: 4
  • [Bushi]
  • Replaces: Daidoji Iron Warrior 4, Doji Magistrate 4
  • Requirements: Air | Kyujutsu | Must be Asahina or Daidoji
  • Called Shots are easier to do; Air-based bonus to Archery
  • Book of Air p171

  • Rank: 4
  • [Bushi]
  • Replaces: Daidoji Iron Warrior 4
  • Requirements: Heavy Weapons
  • When wielding a heavy weapon in Attack Stance, bonus to attacks against opponents in Attack or Full Attack; when wielding a heavy weapon in Defense/Full Defense, bonus to Armor TN based on Heavy Weapons Skill
  • Book of Earth p192

  • Rank: 3 or 4
  • [Bushi]
  • Replaces: Kakita Bushi 3 or Daidoji Iron Warrior 4
  • Requirements: Perception
  • Bonus to Attack/Perception based on Honor; bonus to Armor TN while defending the Imperial Family
  • Core Rules p252

  • Benefit: +1 Reflexes
  • [Bushi]
  • Rank 1: Bonus to Hunting/Stealth; traps do extra damage
  • Rank 2: Bonus to attacks against unaware opponents
  • Rank 3: Can ignore Reduction; bonus to damage against opponents with no Reduction
  • Rank 4: Can make attacks as a Simple Action with katana/wakizashi/knife/bow; traps do extra damage
  • Rank 5: Can spend Void to make a special attack: maneuvers are easier to do, bonus to damage, unlimited Raises
  • Great Clans p70

  • Rank: 2
  • [Bushi]
  • Replaces: Daidoji Iron Warrior 2, Daidoji Scout 2
  • Requirements: Spears
  • When you strike an opponent with a Spear, he needs to make Raises to attack you
  • Strongholds of the Empire p134

  • Rank: 3
  • [Courtier / Ninja]
  • Replaces: Daidoji Iron Warrior 3, Daidoji Scout 3, Doji Courtier 3
  • Requirements: Crafty OR Low Honor; must be Daidoji
  • Gain Spy Network, or can sue it twice as much; Bonus to Stealth, Investigation, and Temptation; lose less Honor when using Low Skills
  • Book of Water p185

  • Rank: 3
  • [Courtier]
  • Replaces: Doji Courtier 3, Doji Magistrate 3, Daidoji Iron Warrior 3, Daidoji Scout 3
  • Requirements: Commerce(Merchant) | Gentry OR Wealthy
  • Can roll Commerce(Merchant) to make a rival lose Koku; Gentry/Wealthy/Servants cost less Experience; Gain Station Points for Way of the Daimyo
  • Book of Air p177

  • Rank: 3 or 4
  • [Bushi]
  • Replaces: Kakita Bushi 3 or Daidoji Iron Warrior 4
  • Requirements: Perception
  • Bonus to Attack/Perception based on Honor; bonus to Armor TN while defending the Imperial Family
  • Core Rules p252

  • Benefit: +1 Awareness
  • [Courtier]
  • Rank 1: Free Raise on Courtier/Etiquette/Sincerity, can learn whether someone needs a favor
  • Rank 2: Can communicate with other Doji Courtiers through gestures
  • Rank 3: Can find gifts for others, to win them as Allies
  • Rank 4: Can force an opponent to concede argument or commit Honor breach
  • Rank 5: Can shift a target’s emotions
  • Core Rules p110

  • Rank: 3
  • [Courtier / Ninja]
  • Replaces: Daidoji Iron Warrior 3, Daidoji Scout 3, Doji Courtier 3
  • Requirements: Crafty OR Low Honor; must be Daidoji
  • Gain Spy Network, or can sue it twice as much; Bonus to Stealth, Investigation, and Temptation; lose less Honor when using Low Skills
  • Book of Water p185

  • Rank: 3
  • [Courtier]
  • Replaces: Doji Courtier 3, Doji Magistrate 3, Daidoji Iron Warrior 3, Daidoji Scout 3
  • Requirements: Commerce(Merchant) | Gentry OR Wealthy
  • Can roll Commerce(Merchant) to make a rival lose Koku; Gentry/Wealthy/Servants cost less Experience; Gain Station Points for Way of the Daimyo
  • Book of Air p177

  • Rank: 3
  • [Courtier]
  • Replaces: Doji Courtier 3
  • Requirements: Sincerity(Honesty) | Honor 5+
  • If you use Sincerity(Honesty) instead of lying, can gain other person as an Ally
  • Book of Air p177

  • Rank: 3
  • [Monk/Artisan]
  • Replaces: Any non-martial BrotherhoodMonk 3, Doji Courtier 3, Kakita Artisan 3, Asahina Shugenja 3
  • Requirements: Jiujutsu(Mizu-Do), Water Ring
  • Use the opponent’s Strength in a grapple instead of yours; can counter while in Defense/Full Defense
  • Book of Water p178

  • Rank: 4
  • [Bushi]
  • Replaces: Doji Courtier 4
  • Requirements: Etiquette(Courtesy)
  • Can use Etiquette to cancel someone else’s Breaches of Etiquette
  • Sword & Fan p203

  • Benefit: +1 Reflexes
  • [Bushi]
  • Rank 1: Bonus to Armor TN based on Air Ring; Bonus to attack rolls with Jitte/Sasumata
  • Rank 2: Can use opponent’s Strength during Grapple/Disarm
  • Rank 3: Can Daze an opponent during Grapple/Disarm
  • Rank 4: Can make attacks as a Simple Action with jitte, sasumata, unarmed, or Samurai
  • Rank 5: Opponents susbtract their Air Ring from their own attacks
  • Emerald Empire p170

  • Rank: 3
  • [Courtier]
  • Replaces: Doji Courtier 3, Doji Magistrate 3, Daidoji Iron Warrior 3, Daidoji Scout 3
  • Requirements: Commerce(Merchant) | Gentry OR Wealthy
  • Can roll Commerce(Merchant) to make a rival lose Koku; Gentry/Wealthy/Servants cost less Experience; Gain Station Points for Way of the Daimyo
  • Book of Air p177

  • Rank: 3
  • [Bushi]
  • Replaces: Doji Magistrate 3, Daidoji Iron Warrior 4
  • Requirements: Sailing
  • No penalties for slick/irregular/moving terrain; in those situations, Reflexes-based bonus while in the Attack / Full-Attack stance
  • Imperial Histories 2 p196

  • Rank: 4
  • [Bushi]
  • Replaces: Daidoji Iron Warrior 4, Doji Magistrate 4
  • Requirements: Air | Kyujutsu | Must be Asahina or Daidoji
  • Called Shots are easier to do; Air-based bonus to Archery
  • Book of Air p171

  • Benefit: +1 Awareness
  • [Artisan]
  • Rank 1: Get a chosen art; bonus to Skill Rolls and unlimited Raises for chosen art; Free Raise to critic art
  • Rank 2: Can present art to shift emotions
  • Rank 3: Get one more chosen Art; bonus to Skill Rolls for chosen Arts
  • Rank 4: Can use chosen Art to increase/decrease someone’s Glory, or to cause Infamy
  • Rank 5: Can make a gift to alter someone’s attitude toward your clan/faction
  • Great Clans p72

  • Rank: 3
  • [Monk/Artisan]
  • Replaces: Any non-martial BrotherhoodMonk 3, Doji Courtier 3, Kakita Artisan 3, Asahina Shugenja 3
  • Requirements: Jiujutsu(Mizu-Do), Water Ring
  • Use the opponent’s Strength in a grapple instead of yours; can counter while in Defense/Full Defense
  • Book of Water p178

  • Rank: 5
  • [Artisan]
  • Replaces: Kakita Artisan 5
  • Requirements: None
  • Can use Chosen Art to decrease someone’s Glory & Honor
  • Great Clans p73

  • Benefit: +1 Reflexes
  • [Bushi]
  • Rank 1: Bonus to Initiative based on Iaijutsu, bonus to all rolls while in Center Stance
  • Rank 2: Bonus to attacks against opponents with lower Initiative
  • Rank 3: Big bonus during Iaijutsu duels
  • Rank 4: Attacks as Simple action with Samurai weapons
  • Rank 5: Better Center Stance
  • Core Rules p109

  • Rank: 2
  • [Bushi]
  • Replaces: Kakita Bushi 2
  • Requirements: Iaijutsu, Perform: Poetry
  • Void Points are more effective on Iaijutsu and Perform: Poetry; gain more Glory when winning a duel or a poetry contest
  • Strongholds of the Empire p135

  • Rank: 3 or 4
  • [Bushi]
  • Replaces: Kakita Bushi 3 or Daidoji Iron Warrior 4
  • Requirements: Perception
  • Bonus to Attack/Perception based on Honor; bonus to Armor TN while defending the Imperial Family
  • Core Rules p252

  • Requirements: Awareness, Void | Courtier, Etiquette, Sincerity, any one Perform/Artisan | Ally x4 | Honor 5+
  • [Courtier]
  • Rank 1: Bonus on all Contested Social Rolls based on the number of current Allies; can “spend” Allies to gain “Darling of the Court”
  • Rank 2: Can use Courtier to grant Free Raises on Battle Skill Rolls
  • Rank 3: Can grant Social/Material Advantages; can deny a Social Advantage
  • Sword & Fan p204

  • Requirements: Agility, Air | Explosives, Hunting(Traps), Stealth, Knives | Special
  • [Ninja]
  • Rank 1: Lose only half Honor for dishonorable actions; bonus to the DR of rural traps
  • Rank 2: Bonus to Armor TN based on Stealth while wearing light armor
  • Rank 3: Traps and surprise attacks Daze the opponent
  • Imperial Histories p179

  • Requirements: Awareness, Void | One VERY high Art/Craft/Perform skill | Kakita Artisan with Great Potential OR Crane with Great Potential & Prodigy
  • [Artisan]
  • Rank 1: Can create a work of art that increases Glory; everyone who sees it gains a bonus Void point
  • Rank 2: Bonus to Skill rolls with chosen Art; gains a third Chosen Art
  • Rank 3: Can make Art come to life
  • Great Clans p74

  • Requirements: Fire, Void | Iaijutsu, Lore: Bushido, Meditation | Must defeat a Kenshinzen in Iaijutsu duel
  • [Bushi]
  • Rank 1: Bonus to Armor TN during Center stance
  • Rank 2: Strong bonus to Assessment/Focus rolls
  • Rank 3: Can Stun an opponent in some situations
  • Core Rules p247

  • Benefit: +1 Reflexes
  • [Monk]
  • Rank 1: Gain one Tattoo; bonus to Armor TN based on Reflexes; can use Reflexes during Grapple
  • Rank 2: Can spend Void on unarmed damage
  • Rank 3: Can make unarmed attacks as a Simple Action; gain one more tattoo
  • Rank 4: Knockdown is easier to do when unarmed; bonus to unarmed damage
  • Rank 5: Can Stun an opponent during a Knockdown or Grapple; gain one more tattoo
  • Imperial Histories p215

  • Rank: 2
  • [Artisan]
  • Replaces: Any Dragon School 2
  • Requirements: Any Craft Skill
  • Can spend Void Points to get Water-based bonus on Craft rolls
  • Strongholds of the Empire p108

  • Rank: 2
  • [Monk]
  • Replaces: Any Brotherhood Monk 2, Kikage Zumi 2, Kuni Witch-Hunter 2, Asako Henshin 2
  • Requirements: Jiujutsu(Hitsu-Do), Fire Ring
  • Can suffer Wounds to increase Unarmed Damage
  • Book of Fire p179

  • Benefit: +1 Perception
  • [Courtier]
  • Rank 1: Free Raise on Investigation rolls, add Perception to Armor TN
  • Rank 2: Increase TN of opponents’ lies, Feints, Disarms
  • Rank 3: Can roll to identify true and accurate picture of someone’s identity
  • Rank 4: Can roll to identify someone’s allies/enemies
  • Rank 5: Detect lies almost automatically and get information out of them
  • Core Rules p114

  • Rank: 2
  • [Artisan]
  • Replaces: Any Dragon School 2
  • Requirements: Any Craft Skill
  • Can spend Void Points to get Water-based bonus on Craft rolls
  • Strongholds of the Empire p108

  • Rank: 3
  • [Courtier]
  • Replaces: Kitsuki Investigator 3
  • Requirements: Courtier 3, Etiquette(Conversation)
  • Can use Etiquette: Conversation to change topic to something uncomfortable for an opponent, who gets a malus ot his next Social Skill Roll
  • Great Clans p103

  • Rank: 3
  • [Bushi]
  • Replaces: Kitsuki Investigator 3
  • Requirements: Iaijutsu, Investigation
  • Investigation based bonus during Iaijutsu duels; bonus to Investigation/Hunting against criminals
  • Imperial Histories p148

  • Rank: 6
  • [Courtier]
  • Replaces: N/A
  • Requirements: Must have Kitsuki Investigator 5
  • Can spend Void to perfectly analyze a place and know if something is hidden; great bonus to all rolls to not be surprised
  • Book of Water p186

  • Benefit: +1 Stamina
  • [Bushi]
  • Rank 1: No penalties for dual-wielding, bonus to Armor TN, can change the TN of spells targeting him
  • Rank 2: Bonus on Iaijutsu rolls while in Center Stance/li>
  • Rank 3: Attacks as Simple action with Samurai weapons
  • Rank 4: Get bonus to attacks against opponent who tried to attack him in the previous round
  • Rank 5: Can make an attack as a free Action once a round in some situations
  • Core Rules p113

  • Rank: 2
  • [Bushi]
  • Replaces: Mirumoto Bushi 2
  • Requirements: Athletics(Climbing)
  • Bonus against being surprised
  • Bonus to ranged attacks based on Athletics
  • Core Rules p252

  • Rank: 2
  • [Artisan]
  • Replaces: Any Dragon School 2
  • Requirements: Any Craft Skill
  • Can spend Void Points to get Water-based bonus on Craft rolls
  • Strongholds of the Empire p108

  • Rank: 4
  • [Bushi]
  • Replaces: Any Dragon Bushi 4
  • Requirements: Kyujutsu
  • Small bonus to all attack rolls, or great bonus to all attack rolls with bows
  • Great Clans p103

  • Rank: 3-4
  • [Bushi]
  • Replaces: Mirumoto Taoist Swordsman 3, Mirumoto Bushi 4
  • Requirements: Horsemanship, Kyujutsu(Dai-Kyu)
  • Less Terrain penalties while Mounted; can attack with a bow as a Simple Action while Mounted
  • Sword & Fan p205

  • Rank: 4/5
  • [Bushi]
  • Replaces: Mirumoto Bushi 4, Mirumoto Taoist Swordsman 5
  • Requirements: Iaijutsu
  • Can spend Void to roll Kenjutsu/Fire and prevent an opponent from spending Void
  • Book of Fire p177

  • Rank: 3-4
  • [Bushi]
  • Replaces: Mirumoto Bushi 4, Taoist Swordsman 3
  • Requirements: Way of the Land
  • Bonus to Bugei Skills in province covered by Way of the Land; can roll Void to reduce an opponent’s Movement
  • Strongholds of the Empire p108

  • Benefit: +1 Void
  • [Bushi]
  • Rank 1: Gain Reduction when wielding a sword and no armor; bonus to damage with all swords
  • Rank 2: Bonus to do Knockdown; can do sword damage during Grapple
  • Rank 3: Can use Void on damage rolls
  • Rank 4: Can attack as a Simple Action with a sword
  • Rank 5: Can use unlimited Void on damage
  • Emerald Empire p221

  • Rank: 2
  • [Artisan]
  • Replaces: Any Dragon School 2
  • Requirements: Any Craft Skill
  • Can spend Void Points to get Water-based bonus on Craft rolls
  • Strongholds of the Empire p108

  • Rank: 3-4
  • [Bushi]
  • Replaces: Mirumoto Taoist Swordsman 3, Mirumoto Bushi 4
  • Requirements: Horsemanship, Kyujutsu(Dai-Kyu)
  • Less Terrain penalties while Mounted; can attack with a bow as a Simple Action while Mounted
  • Sword & Fan p205

  • Rank: 3-4
  • [Bushi]
  • Replaces: Mirumoto Bushi 4, Taoist Swordsman 3
  • Requirements: Way of the Land
  • Bonus to Bugei Skills in province covered by Way of the Land; can roll Void to reduce an opponent’s Movement
  • Strongholds of the Empire p108

  • Rank: 4
  • [Bushi]
  • Replaces: Any Dragon Bushi 4
  • Requirements: Kyujutsu
  • Small bonus to all attack rolls, or great bonus to all attack rolls with bows
  • Great Clans p103

  • Rank: 4/5
  • [Bushi]
  • Replaces: Mirumoto Bushi 4, Mirumoto Taoist Swordsman 5
  • Requirements: Iaijutsu
  • Can spend Void to roll Kenjutsu/Fire and prevent an opponent from spending Void
  • Book of Fire p177

  • Benefit: +1 Stamina
  • [Shugenja]
  • Affinity Earth, Deficiency Air
  • Free Raise on Craft spells
  • Can store Spells as potions to use later
  • Core Rules p113

  • Rank: 2
  • [Shugenja]
  • Replaces: Tamori Shugenja 2
  • Requirements: Craft: Weaponsmithing | Able to cast a spell that creates a weapon
  • Can spend Void to store Free Raises in a weapon
  • Book of Earth p195

  • Rank: 2
  • [Artisan]
  • Replaces: Any Dragon School 2
  • Requirements: Any Craft Skill
  • Can spend Void Points to get Water-based bonus on Craft rolls
  • Strongholds of the Empire p108

  • Rank: 4
  • [Shugenja]
  • Replaces: Tamori Shugenja 4
  • Requirements: One Weapon Skill
  • Can use Spell Slots to boost attacks
  • Can attack as a Simple action with some spells
  • Core Rules p252

  • Benefit: +1 Void
  • [Monk]
  • Rank 1: Gain two tattoos
  • Rank 2: Bonus on unarmed attacks/damage
  • Rank 3: Gain two tattoos
  • Rank 4: Attacks as Simple action with Unarmed attacks
  • Rank 5: Gain two tattoos
  • Core Rules p114

  • Rank: 2
  • [Monk]
  • Replaces: Any Tattooed Order 2
  • Requirements: Fire Ring, Earth Ring, Meditation
  • Can Meditate to get immune to fire damage; feeling pain from Fire gives a bonus to Awareness, Perception, & Intelligence skill rolls
  • Book of Fire p181

  • Rank: 2
  • [Artisan]
  • Replaces: Any Dragon School 2
  • Requirements: Any Craft Skill
  • Can spend Void Points to get Water-based bonus on Craft rolls
  • Strongholds of the Empire p108

  • Rank: 3
  • [Monk]
  • Replaces: Togashi Tattooed Order
  • Requirements: None
  • Get an Additional Tattoo; gain Reduction while wearing no armor and with no active Kiho/Tattoo
  • Great Clans p104

  • Requirements: Air, Earth, Void | Kenjutsu, Meditation
  • [Bushi]
  • Rank 1: Regain Void Points when defeating an opponent
  • Rank 2: Can spend Void Points to ignore Wound penalties
  • Rank 3: Can grant Rank1 Technique to Allies
  • Great Clan p102

  • Requirements: Fire, Void | Iaijutsu, Kenjutsu, Lore: Theology
  • [Bushi]
  • Rank 1: Can spend more Void
  • Rank 2: Bonus to Focus roll during Iaijutsu
  • Rank 3: Can ignore Reduction
  • Core Rules p247

  • Requirements: Three high Rings | Spellcraft
  • [Shugenja]
  • Rank 1: When casting a spell of an Element, can spend Slots of another Ring instead
  • Rank 2: +1 Shugenja Rank; can spend Spell Slots to get a bonus to Reduction/Armor TN
  • Rank 3: Can spend Void/Spell slots to get a great bonus to all Spellcasting Rolls for one keyword
  • Great Clan p102

  • Benefit: +1 Perception
  • [Bushi]
  • Rank 1: Can ignore an opponent’s armor, or get a Free Raise when attacking; bonus on the first attack of every skirmish; bonus on attacks against opponents who declared Raises
  • Rank 2: Can add Honor on one roll per Round
  • Rank 3: Attacks as Simple action with Samurai weapons
  • Rank 4: Ignore Armor TN from Stance of one opponent
  • Rank 5: Raises are more flexible
  • Core Rules p116

  • Rank: 1
  • [Bushi]
  • Replaces: Any Lion Bushi 1
  • Requirements: High Honor | Dishonored
  • Can get a bonus to damage based on Honor, but reduced Armor
  • Bonus to attacks while in Full Attack Stance
  • Core Rules p253

  • Rank: 2
  • [Bushi]
  • Replaces: Akodo Bushi 2, Ikoma Lions Shadow 2
  • Requirements: Horsemanship
  • Bonus to Bugei skills while mounted; Void Points are more effective on Horsemanship/Investigation
  • Strongholds of the Empire p135

  • Rank: 2
  • [Bushi]
  • Replaces: Any Lion Bushi 2
  • Requirements: Battle, Hunting
  • Can move at a normal rate while using Stealth; bonus to Stealth and to Agility-based Bugei skills
  • Great Clans p140

  • Rank: 2
  • [Bushi]
  • Replaces: Matsu Berserker 2, Akodo Bushi 2, Matsu Beastmaster 2
  • Requirements: Athletics
  • Can move faster, especially during Full Attack Stance
  • Strongholds of the Empire p135

  • Rank: 3
  • [Bushi]
  • Replaces: Any Lion Bushi 3
  • Requirements: Void | Kenjutsu | High Honor
  • Can make melee attacks as Simple Actions; can spend Void to double Honor Rank once per skirmish
  • Great Clans p140

  • Rank: 4
  • [Bushi]
  • Replaces: Any Lion Bushi 4
  • Requirements: Iaijutsu, Kenjutsu | Prodigy(can be ignored)
  • Bonus to Armor TN based on Honor; can activate a Kata as a Free Action
  • Great Clans p139

  • Rank: 4/5
  • [Bushi]
  • Replaces: Akodo Bushi 4, Akodo Tactical Master 2
  • Requirements: Battle(Mass Battle), Engineering(Siege)
  • When attacking in a Siege, automatic Heroic Opportunities, opposing structures have 50% less Reduction
  • Book of Earth p193

  • Rank: 4
  • [Bushi]
  • Replaces: Akodo Bushi 4, Matsu Berserker 4, Ikoma Lion’s Shadow 4, Ikoma Bard 4
  • Requirements: Strength, Jiujutsu
  • Can attack as a Simple Action with Improvised Weapons and Unarmed Strikes; can use Raises to inflict Fear
  • Sword & Fan p206

  • Rank: 4
  • [Bushi]
  • Replaces: Any Lion Bushi 4, Ikoma Bard 4
  • Requirements: Battle, Warfan | Gunso Rank
  • Bonus to Battle rolls when using a warfan; bonus to Armor TN based on Warfan skill
  • Sword & Fan p205

  • Benefit: +1 Intelligence
  • [Courtier]
  • Rank 1: Gain Precise Memory, can use Storytelling to grant someone else Glory
  • Rank 2: Do not lose Honor/Glory for showing emotion, can resist Intimidation/Temptation
  • Rank 3: Can boost allies for one Battle/Skirmish
  • Rank 4: Can encourage an ally to reroll a roll, with bonus
  • Rank 5: Can use Storytelling to boost Social Rolls
  • Core Rules p118

  • Rank: 3
  • [Courtier]
  • Replaces: Ikoma Bard 3, Ikoma Lion’s Shadow 3
  • Requirements: Lore: History
  • Gain “Forbidden Knowledge(Empire’s History)”; Free Raise on Calligraphy; can roll History to recall an event with perfect details
  • Book of Fire p190

  • Rank: 3
  • [Courtier]
  • Replaces: Ikoma Bard 3
  • Requirements: Sincerity, Lore: Bushido, Perform: Oratory
  • Can use Perform: Oratory to give Paragon of Bushido or Failure of Bushido
  • Sword & Fan p205

  • Rank: 4
  • [Bushi]
  • Replaces: Akodo Bushi 4, Matsu Berserker 4, Ikoma Lion’s Shadow 4, Ikoma Bard 4
  • Requirements: Strength, Jiujutsu
  • Can attack as a Simple Action with Improvised Weapons and Unarmed Strikes; can use Raises to inflict Fear
  • Sword & Fan p206

  • Rank: 4
  • [Bushi]
  • Replaces: Any Lion Bushi 4, Ikoma Bard 4
  • Requirements: Battle, Warfan | Gunso Rank
  • Bonus to Battle rolls when using a warfan; bonus to Armor TN based on Warfan skill
  • Sword & Fan p205

  • Benefit: +1 Awareness
  • [Bushi]
  • Rank 1: Do not lose Honor when using Low skills; can get bonus to all attacks a small number of times per day
  • Rank 2: Bonus to all School Skill rolls
  • Rank 3: Can spend Honor to get bonus to Attacks/Damage/Social rolls
  • Rank 4: Can make melee attacks as a Simple Action
  • Rank 5: Can give an opponent a bonus to attack/social rolls based on his Honor and your Awareness
  • Emerald Empire p109

  • Rank: 1
  • [Bushi]
  • Replaces: Any Lion Bushi 1
  • Requirements: High Honor | Dishonored
  • Can get a bonus to damage based on Honor, but reduced Armor
  • Bonus to attacks while in Full Attack Stance
  • Core Rules p253

  • Rank: 2
  • [Bushi]
  • Replaces: Akodo Bushi 2, Ikoma Lions Shadow 2
  • Requirements: Horsemanship
  • Bonus to Bugei skills while mounted; Void Points are more effective on Horsemanship/Investigation
  • Strongholds of the Empire p135

  • Rank: 2
  • [Bushi]
  • Replaces: Any Lion Bushi 2
  • Requirements: Battle, Hunting
  • Can move at a normal rate while using Stealth; bonus to Stealth and to Agility-based Bugei skills
  • Great Clans p140

  • Rank: 3
  • [Courtier]
  • Replaces: Ikoma Bard 3, Ikoma Lion’s Shadow 3
  • Requirements: Lore: History
  • Gain “Forbidden Knowledge(Empire’s History)”; Free Raise on Calligraphy; can roll History to recall an event with perfect details
  • Book of Fire p190

  • Rank: 3
  • [Bushi]
  • Replaces: Any Lion Bushi 3
  • Requirements: Void | Kenjutsu | High Honor
  • Can make melee attacks as Simple Actions; can spend Void to double Honor Rank once per skirmish
  • Great Clans p140

  • Rank: 4
  • [Bushi]
  • Replaces: Akodo Bushi 4, Matsu Berserker 4, Ikoma Lion’s Shadow 4, Ikoma Bard 4
  • Requirements: Strength, Jiujutsu
  • Can attack as a Simple Action with Improvised Weapons and Unarmed Strikes; can use Raises to inflict Fear
  • Sword & Fan p206

  • Rank: 4
  • [Bushi]
  • Replaces: Any Lion Bushi 4
  • Requirements: Iaijutsu, Kenjutsu | Prodigy(can be ignored)
  • Bonus to Armor TN based on Honor; can activate a Kata as a Free Action
  • Great Clans p139

  • Rank: 4
  • [Bushi]
  • Replaces: Any Lion Bushi 4, Ikoma Bard 4
  • Requirements: Battle, Warfan | Gunso Rank
  • Bonus to Battle rolls when using a warfan; bonus to Armor TN based on Warfan skill
  • Sword & Fan p205

  • Benefit: +1 Perception
  • [Shugenja]
  • Water Affinity, Fire Deficiency
  • Free Raise on Battle spells
  • Can learn someone’s Spiritual Advantages/Disadvantages, and negate one
  • Core Rules p117

  • Rank: 3
  • [Shugenja]
  • Replaces: Kitsu Shugenja 3
  • Requirements: Battle
  • Can use Spell Slots to boost Strength or Damage
  • Can use Spell Slots to boost Battle spells
  • Core Rules p253

  • Rank: 3
  • [Shugenja]
  • Replaces: Kitsu Shugenja 3
  • Requirements: Way of the Land
  • Free Raise on Water spells while standing near a river
  • Book of Water p178

  • Rank: 4
  • [Shugenja]
  • Replaces: Kitsu Shugenja 4
  • Requirements: RP limitations
  • Can spend Slots and Void to conjure armored warrior spirits
  • Book of Air p180

  • Benefit: +1 Agility
  • [Bushi]
  • Rank 1: Get a lion; can direct warcats to attack as a Complex Action
  • Rank 2: Get one more lion; you and Lions get Swift; all lions get additional Wounds
  • Rank 3: Can make attacks as Simple Actions with katana/wakizashi/magari-yari/nage-yari/knives/unarmed; can direct warcats’ attacks as a Simple Action
  • Rank 4: Your lions can make two attacks per Round; you and lions get a bonus to attack when fighting alongside each other; attacking warcats get a free Move action
  • Rank 5: Get one more lion; all warcats have bonus to Armor/Reduction, and cause Fear
  • Great Clans p136

  • Rank: 1
  • [Bushi]
  • Replaces: Any Lion Bushi 1
  • Requirements: High Honor | Dishonored
  • Can get a bonus to damage based on Honor, but reduced Armor
  • Bonus to attacks while in Full Attack Stance
  • Core Rules p253

  • Rank: 2
  • [Bushi]
  • Replaces: Any Lion Bushi 2
  • Requirements: Battle, Hunting
  • Can move at a normal rate while using Stealth; bonus to Stealth and to Agility-based Bugei skills
  • Great Clans p140

  • Rank: 2
  • [Bushi]
  • Replaces: Matsu Berserker 2, Akodo Bushi 2, Matsu Beastmaster 2
  • Requirements: Athletics
  • Can move faster, especially during Full Attack Stance
  • Strongholds of the Empire p135

  • Rank: 3
  • [Bushi]
  • Replaces: Any Lion Bushi 3
  • Requirements: Void | Kenjutsu | High Honor
  • Can make melee attacks as Simple Actions; can spend Void to double Honor Rank once per skirmish
  • Great Clans p140

  • Rank: 4
  • [Bushi]
  • Replaces: Any Lion Bushi 4
  • Requirements: Iaijutsu, Kenjutsu | Prodigy(can be ignored)
  • Bonus to Armor TN based on Honor; can activate a Kata as a Free Action
  • Great Clans p139

  • Rank: 4
  • [Bushi]
  • Replaces: Any Lion Bushi 4, Ikoma Bard 4
  • Requirements: Battle, Warfan | Gunso Rank
  • Bonus to Battle rolls when using a warfan; bonus to Armor TN based on Warfan skill
  • Sword & Fan p205

  • Benefit: +1 Reflexes
  • [Bushi]
  • Rank 1: Bonus to attack with Spears/Polearms; gain Reduction while in Center/Defense/Full Defense stance with those weapons
  • Rank 2: Can ignore some Reduction (based on Honor) when using Spears/Polearms
  • Rank 3: Can draw/ready a nage-yari as a Free Action; can make ranged attacks as a Simple Action with nage-yari
  • Rank 4: Can make melee attacks as a Simple Action with Spears/Polearms
  • Rank 5: Extra Attack Maneuver is easier to do with Spears/Polearms; can hurl spears as a Free Action
  • Naishou Province p7

  • Rank: 1
  • [Bushi]
  • Replaces: Any Lion Bushi 1
  • Requirements: High Honor | Dishonored
  • Can get a bonus to damage based on Honor, but reduced Armor
  • Bonus to attacks while in Full Attack Stance
  • Core Rules p253

  • Rank: 2
  • [Bushi]
  • Replaces: Any Lion Bushi 2
  • Requirements: Battle, Hunting
  • Can move at a normal rate while using Stealth; bonus to Stealth and to Agility-based Bugei skills
  • Great Clans p140

  • Rank: 3
  • [Bushi]
  • Replaces: Any Lion Bushi 3
  • Requirements: Void | Kenjutsu | High Honor
  • Can make melee attacks as Simple Actions; can spend Void to double Honor Rank once per skirmish
  • Great Clans p140

  • Rank: 4
  • [Bushi]
  • Replaces: Any Lion Bushi 4
  • Requirements: Iaijutsu, Kenjutsu | Prodigy(can be ignored)
  • Bonus to Armor TN based on Honor; can activate a Kata as a Free Action
  • Great Clans p139

  • Rank: 4
  • [Bushi]
  • Replaces: Any Lion Bushi 4, Ikoma Bard 4
  • Requirements: Battle, Warfan | Gunso Rank
  • Bonus to Battle rolls when using a warfan; bonus to Armor TN based on Warfan skill
  • Sword & Fan p205

  • Benefit: +1 Strength
  • [Bushi]
  • Rank 1: Add Honor to Damage, can move more during Full Attack
  • Rank 2: Can inflict Fear on an opponent’s hit while in Full Attack Stance
  • Rank 3: Melee attacks as Simple action
  • Rank 4: Ignore penalties from some Wound levels
  • Rank 5: Can deal a LOT of damage once per encounter
  • Core Rules p119

  • Rank: 1
  • [Bushi]
  • Replaces: Any Lion Bushi 1
  • Requirements: High Honor | Dishonored
  • Can get a bonus to damage based on Honor, but reduced Armor
  • Bonus to attacks while in Full Attack Stance
  • Core Rules p253

  • Rank: 2
  • [Bushi]
  • Replaces: Any Lion Bushi 2
  • Requirements: Battle, Hunting
  • Can move at a normal rate while using Stealth; bonus to Stealth and to Agility-based Bugei skills
  • Great Clans p140

  • Rank: 2
  • [Bushi]
  • Replaces: Matsu Berserker 2, Akodo Bushi 2, Matsu Beastmaster 2
  • Requirements: Athletics
  • Can move faster, especially during Full Attack Stance
  • Strongholds of the Empire p135

  • Rank: 3
  • [Bushi]
  • Replaces: Any Lion Bushi 3
  • Requirements: Void | Kenjutsu | High Honor
  • Can make melee attacks as Simple Actions; can spend Void to double Honor Rank once per skirmish
  • Great Clans p140

  • Rank: 4
  • [Bushi]
  • Replaces: Any Lion Bushi 4
  • Requirements: Iaijutsu, Kenjutsu | Prodigy(can be ignored)
  • Bonus to Armor TN based on Honor; can activate a Kata as a Free Action
  • Great Clans p139

  • Rank: 4
  • [Bushi]
  • Replaces: Akodo Bushi 4, Matsu Berserker 4, Ikoma Lion’s Shadow 4, Ikoma Bard 4
  • Requirements: Strength, Jiujutsu
  • Can attack as a Simple Action with Improvised Weapons and Unarmed Strikes; can use Raises to inflict Fear
  • Sword & Fan p206

  • Rank: 4
  • [Bushi]
  • Replaces: Any Lion Bushi 4, Ikoma Bard 4
  • Requirements: Battle, Warfan | Gunso Rank
  • Bonus to Battle rolls when using a warfan; bonus to Armor TN based on Warfan skill
  • Sword & Fan p205

  • Requirements: Water, Intelligence
  • [Bushi]
  • Rank 1: Can reroll a dice on each Battle Turn during Mass Combat; can reroll a dice on each attack roll with a Raise
  • Rank 2: Can spend Void to force one Heroic Opportunity during Mass Combat
  • Rank 3: Void is more effective on Bugei Skills, especially on Battle Skill rolls
  • Great Clan p138

  • Rank: 4/5
  • [Bushi]
  • Replaces: Akodo Bushi 4, Akodo Tactical Master 2
  • Requirements: Battle(Mass Battle), Engineering(Siege)
  • When attacking in a Siege, automatic Heroic Opportunities, opposing structures have 50% less Reduction
  • Book of Earth p193

  • Requirements: Agility, Strength | Battle, four weapon skills | High Honor, Matsu female
  • [Bushi]
  • Rank 1: Bonus to Armor TN while in Full Attack Stance
  • Rank 2: Opponents with low Honor have a disadvantage in combat
  • Rank 3: Can make an immediate attack when attacked
  • Core Rules p248

  • Requirements: Water, Awareness | Lore: Spirit Realms, Meditation | True-blooded Kitsu, Water Spells 4+
  • [Shugenja]
  • Rank 1: +1 Shugenja Rank; can sense spirit portals
  • Rank 2: Bonus to unarmed damage; can project your soul into Meido/Yomi
  • Rank 3: +1 Shugenja Rank; can bring someone when projecting
  • Imperial Histories p241

  • Benefit: +1 Agility
  • [Bushi]
  • Rank 1: No penalties to Armor TN or to Small/unarmed attacks. Bonus to Grappling; Bonus to damage rolls with unarmed attacks and improvised/small weapons
  • Rank 2: Feint is more effective, especially when Prone; can use an enemy attack to become Prone
  • Rank 3: No penalties for being Fatigued/Dazed/drunk; can act a bit while Stunned
  • Rank 4: Can make attacks as Simple actions when fighting unarmed or with an improvised/Small weapon
  • Rank 5: Can spend Void to get great bonus to attack/damage rolls; bonus even bigger when Prone
  • Great Clans p166

  • Rank: 1
  • [Bushi]
  • Replaces: Any Mantis Bushi 1
  • Requirements: None
  • Replaces the original school’s outfit, benefit, skills, and Honor
  • When protecting a Moshi personage/holding, bonus to attack rolls or better Guard action
  • Great Clans p170

  • Rank: 2
  • [Bushi]
  • Replaces: Any Mantis Bushi 2
  • Requirements: Hunting
  • Free Raise on Hunting/Stealth in rural environments; bonus to avoid detection or to detect a hidden opponent
  • Great Clans p140

  • Rank: 2
  • [Artisan]
  • Replaces: Any Mantis Bushi or Courtier 2
  • Requirements: Artisan: Sculpture OR Craft: Sculpture
  • Bonus to Artisan/Craft: Sculpture; ignore penalties with those skills
  • Book of Earth p202

  • Rank: 5-6
  • [Bushi]/[Shugenja]
  • Replaces: Any Mantis 6; any Mantis Shugenja 5
  • Requirements: Water | Athletics, Lore: Spirit Realms
  • Gain an Orochi as a Mount; gain a bonus to Athletics; gain Magic Resistance against Water Magic; can stay underwater twice longer
  • Sword & Fan p206

  • Benefit: +1 Awareness
  • [Shugenja]
  • Air Affinity, Earth Deficiency
  • Free Raise on Thunder spells
  • Affinity for Fire spells during the day
  • Core Rules p121

  • Rank: 2
  • [Shugenja]
  • Replaces: Asahina Shugenja 2, Isawa Shugenja(Air) 2, Moshi Shugenja 2
  • Requirements: None
  • Sense and Commune are easier to cast when Banishing Air kami
  • Book of Air p182

  • Rank: 3
  • [Shugenja]
  • Replaces: Any Mantis Shugenja 3
  • Requirements: Sailing(Navigation)
  • Can spend Void to negate bad weather
  • Core Rules p253

  • Rank: 5-6
  • [Bushi]/[Shugenja]
  • Replaces: Any Mantis 6; any Mantis Shugenja 5
  • Requirements: Water | Athletics, Lore: Spirit Realms
  • Gain an Orochi as a Mount; gain a bonus to Athletics; gain Magic Resistance against Water Magic; can stay underwater twice longer
  • Sword & Fan p206

  • Benefit: +1 Reflexes
  • [Bushi]
  • Rank 1: Bonus to attacks with bows; bonus to Initiative
  • Rank 2: Free Raise for Called Shots; bonus to damage rolls with a bow
  • Rank 3: Can attack as a Simple action with a bow
  • Rank 4: Once per Skirmish, can make a perfect attack with great bonus
  • Rank 5: Can do a bow attack as a Complex Action to receive a huge bonus
  • Core Rules p122

  • Rank: 1
  • [Bushi]
  • Replaces: Any Mantis Bushi 1
  • Requirements: None
  • Replaces the original school’s outfit, benefit, skills, and Honor
  • When protecting a Moshi personage/holding, bonus to attack rolls or better Guard action
  • Great Clans p170

  • Rank: 2
  • [Bushi]
  • Replaces: Any Mantis Bushi 2
  • Requirements: Hunting
  • Free Raise on Hunting/Stealth in rural environments; bonus to avoid detection or to detect a hidden opponent
  • Great Clans p140

  • Rank: 2
  • [Bushi]
  • Replaces: Tsuruchi Archer 2, Tsuruchi Bounty Hunter 2, Suzume Bushi 2
  • Requirements: Battle
  • Bonus to attacks against opponents with higher Glory Rank
  • Imperial Histories p149

  • Rank: 2
  • [Artisan]
  • Replaces: Any Mantis Bushi or Courtier 2
  • Requirements: Artisan: Sculpture OR Craft: Sculpture
  • Bonus to Artisan/Craft: Sculpture; ignore penalties with those skills
  • Book of Earth p202

  • Rank: 4
  • [Bushi]
  • Replaces: Tsuruchi Archer 4, Tsuruchi Bounty Hunter 4
  • Requirements: Kenjutsu
  • Can make attacks as a Simple Action with swords
  • Strongholds of the Empire p25

  • Rank: 5-6
  • [Bushi]/[Shugenja]
  • Replaces: Any Mantis 6; any Mantis Shugenja 5
  • Requirements: Water | Athletics, Lore: Spirit Realms
  • Gain an Orochi as a Mount; gain a bonus to Athletics; gain Magic Resistance against Water Magic; can stay underwater twice longer
  • Sword & Fan p206

  • Rank: 6
  • [Bushi]
  • Replaces: Tsuruchi Archer 6 / Tsuruchi Bounty Hunter 6
  • Requirements: Very High Kyujutsu
  • Longer range with bows; unlimited Raises with a bow; Called Shot are easier to do
  • Book of Air p173

  • Benefit: +1 Agility
  • [Bushi]
  • Rank 1: Bonus to Intimidation against lower castes; bonus to all Social rolls with samurai; bonus to Hunting/Investigation to track a target
  • Rank 2: Spend Void to automatically succeed at Lore: Underworld to find a criminal informant
  • Rank 3: Easier Disarm/Knockdown against criminals; Disarm/Knockdown cause Daze
  • Rank 4: Can make ranged attacks as a Simple Action with a yumi; can make melee attacks as a Simple Action with katana/knife, but only against criminals
  • Rank 5: When using Lore: Heraldry to identify a samurai, you also learn his Honor, and Social/Mental Disadvantages; attacks cause Daze against all criminals
  • Great Clans p168

  • Rank: 1
  • [Bushi]
  • Replaces: Any Mantis Bushi 1
  • Requirements: None
  • Replaces the original school’s outfit, benefit, skills, and Honor
  • When protecting a Moshi personage/holding, bonus to attack rolls or better Guard action
  • Great Clans p170

  • Rank: 2
  • [Bushi]
  • Replaces: Any Mantis Bushi 2
  • Requirements: Hunting
  • Free Raise on Hunting/Stealth in rural environments; bonus to avoid detection or to detect a hidden opponent
  • Great Clans p140

  • Rank: 2
  • [Bushi]
  • Replaces: Tsuruchi Archer 2, Tsuruchi Bounty Hunter 2, Suzume Bushi 2
  • Requirements: Battle
  • Bonus to attacks against opponents with higher Glory Rank
  • Imperial Histories p149

  • Rank: 2
  • [Artisan]
  • Replaces: Any Mantis Bushi or Courtier 2
  • Requirements: Artisan: Sculpture OR Craft: Sculpture
  • Bonus to Artisan/Craft: Sculpture; ignore penalties with those skills
  • Book of Earth p202

  • Rank: 3/4
  • [Bushi]
  • Replaces: Tsuruchi Bounty Hunter 3, Yoritomo Bushi 4
  • Requirements: Agility, Chain Weapons
  • Bonus to attack when using a kusarigama for Knockdown/Disarm; can Entangle an enemy
  • Book of Water p176

  • Rank: 4
  • [Bushi]
  • Replaces: Tsuruchi Archer 4, Tsuruchi Bounty Hunter 4
  • Requirements: Kenjutsu
  • Can make attacks as a Simple Action with swords
  • Strongholds of the Empire p25

  • Rank: 5-6
  • [Bushi]/[Shugenja]
  • Replaces: Any Mantis 6; any Mantis Shugenja 5
  • Requirements: Water | Athletics, Lore: Spirit Realms
  • Gain an Orochi as a Mount; gain a bonus to Athletics; gain Magic Resistance against Water Magic; can stay underwater twice longer
  • Sword & Fan p206

  • Rank: 6
  • [Bushi]
  • Replaces: Tsuruchi Archer 6 / Tsuruchi Bounty Hunter 6
  • Requirements: Very High Kyujutsu
  • Longer range with bows; unlimited Raises with a bow; Called Shot are easier to do
  • Book of Air p173

  • Benefit: +1 Strength
  • [Bushi]
  • Rank 1: Can use Improvised/Peasant weapons; no penalties for two-weapon fighting with Peasant weapons, bonus to all attack rolls
  • Rank 2: Opponent’s Armor TN decreases every time he is hit
  • Rank 3: Attack as a Simple action with Samurai/Peasant weapons
  • Rank 4: Bonus to Armor TN when moving, or Free Raises for Knockdown
  • Rank 5: Can deal more damage with Void Points, especially against Prone opponents
  • Core Rules p120

  • Rank: 1
  • [Bushi]
  • Replaces: Any Mantis Bushi 1
  • Requirements: None
  • Replaces the original school’s outfit, benefit, skills, and Honor
  • When protecting a Moshi personage/holding, bonus to attack rolls or better Guard action
  • Great Clans p170

  • Rank: 2
  • [Bushi]
  • Replaces: Any Mantis Bushi 2
  • Requirements: Hunting
  • Free Raise on Hunting/Stealth in rural environments; bonus to avoid detection or to detect a hidden opponent
  • Great Clans p140

  • Rank: 2
  • [Bushi]
  • Replaces: Yoritomo Bushi 2
  • Requirements: Commerce, Sailing
  • Void Points more effective on Athletics, Commerce, Sailing, Sincerity, Low Skills
  • Core Rules p253

  • Rank: 2
  • [Artisan]
  • Replaces: Any Mantis Bushi or Courtier 2
  • Requirements: Artisan: Sculpture OR Craft: Sculpture
  • Bonus to Artisan/Craft: Sculpture; ignore penalties with those skills
  • Book of Earth p202

  • Rank: 4
  • [Bushi]
  • Replaces: Yoritomo Bushi 4
  • Requirements: Knives(Kama)
  • Bonus to Armor when wielding two Kamas, bonus to damage rolls with Kamas
  • Book of Fire p178

  • Rank: 3/4
  • [Bushi]
  • Replaces: Tsuruchi Bounty Hunter 3, Yoritomo Bushi 4
  • Requirements: Agility, Chain Weapons
  • Bonus to attack when using a kusarigama for Knockdown/Disarm; can Entangle an enemy
  • Book of Water p176

  • Rank: 5-6
  • [Bushi]/[Shugenja]
  • Replaces: Any Mantis 6; any Mantis Shugenja 5
  • Requirements: Water | Athletics, Lore: Spirit Realms
  • Gain an Orochi as a Mount; gain a bonus to Athletics; gain Magic Resistance against Water Magic; can stay underwater twice longer
  • Sword & Fan p206

  • Benefit: +1 Willpower
  • [Courtier]
  • Rank 1: Can use Commerce and Intimidation; Free Raises on Social skills against ronin/pirates/bandits and others
  • Rank 2: Bonus to Intimidation, especially against Samurai with lower Status
  • Rank 3: Can sometimes reroll failed Sincerity roll as Intimidation roll
  • Rank 4: Can use Intimidation to prevent someone from spending Void points and to give him malus to all Social rolls
  • Rank 5: Great bonus to Intimidation, and to resist Intimidation/Fear/Temptation
  • Core Rules p121

  • Rank: 2
  • [Artisan]
  • Replaces: Any Mantis Bushi or Courtier 2
  • Requirements: Artisan: Sculpture OR Craft: Sculpture
  • Bonus to Artisan/Craft: Sculpture; ignore penalties with those skills
  • Book of Earth p202

  • Rank: 4
  • [Courtier]
  • Replaces: Yoritomo Courtier 4
  • Requirements: Etiquette(Courtesy)
  • Can spend Void to get a Willpower-based bonus to Etiquette/Sincerity
  • Book of Earth p202

  • Rank: 5-6
  • [Bushi]/[Shugenja]
  • Replaces: Any Mantis 6; any Mantis Shugenja 5
  • Requirements: Water | Athletics, Lore: Spirit Realms
  • Gain an Orochi as a Mount; gain a bonus to Athletics; gain Magic Resistance against Water Magic; can stay underwater twice longer
  • Sword & Fan p206

  • Benefit: +1 Perception
  • [Shugenja]
  • Water Affinity / Earth Deficiency
  • Free Raise on Thunder spells
  • Can spend Spell Slots to change the wind and weather
  • Great Clans p169

  • Rank: 3
  • [Shugenja]
  • Replaces: Any Mantis Shugenja 3
  • Requirements: Sailing(Navigation)
  • Can spend Void to negate bad weather
  • Core Rules p253

  • Rank: 4
  • [Shugenja]
  • Replaces: Yoritomo Shugenja 4
  • Requirements: Fire, Void
  • Can spend spell slots to cast “Fury of Osano-Wo” as a Simple Action; Raises are more effective on that one spell
  • Imperial Histories p306

  • Rank: 5-6
  • [Bushi]/[Shugenja]
  • Replaces: Any Mantis 6; any Mantis Shugenja 5
  • Requirements: Water | Athletics, Lore: Spirit Realms
  • Gain an Orochi as a Mount; gain a bonus to Athletics; gain Magic Resistance against Water Magic; can stay underwater twice longer
  • Sword & Fan p206

  • Requirements: Water | Commerce, Knives, Sailing | Leadership, Mantis position of command
  • [Bushi]
  • Rank 1: Void is more effective on Merchant skills; can roll Commerce once a Month to get koku
  • Rank 2: Get a LOT of XP to purchase Servants
  • Rank 3: Can spend Void to get 10k10 bonus to all Merchant skills; bonus to all Bugei skills while on a boat
  • Emerald Empire p 143

  • Requirements: Air, Fire, Water | Lore: the Sea, Sailing, Spellcraft, Lore: Theology | Elemental Blessing (Water)
  • [Shugenja]
  • Rank 1: Can use Void to throw Lightning Bolts; +1 Shugenja Rank for Water spells
  • Rank 2: +1 Shugenja Rank; Gain bonus Water spell slots
  • Rank 3: +1 Shugenja Rank for Water spells; can spend Void to get Immunity to Thunder spells
  • Core Rules p248

  • Benefit: +1 Intelligence
  • [Shugenja]
  • Fire Affinity, Water Deficiency
  • Free Raise on Craft spells
  • Can sometimes cast a spell of a given element using a slot of another element
  • Core Rules p125

  • Rank: 2/3
  • [Shugenja]
  • Replaces: Isawa Shugenja 2, any Phoenix Shugenja 3
  • Requirements: Lore: Yuki no Onna OR Water Affinity
  • Can cast some Earth spells as Water spells
  • Book of Water p179

  • Rank: 3
  • [Shugenja]
  • Replaces: Agasha Shugenja 3
  • Requirements: Fire Ring, Spellcraft
  • Can store a Fire Spell in an alchemical preparation; can spend additional Spell Slots to add Elemental Keywords
  • Book of Fire p182

  • Rank: 3
  • [Shugenja]
  • Replaces: Isawa Shugenja 3, Agasha Shugenja 3
  • Requirements: Earth | Theology
  • Free Raise on Earth Spells when defending a holy place; can spend Void to grant Jade keyword to Earth spells when defending a holy place
  • Book of Earth p196

  • Benefit: +1 Willpower
  • [Monk]
  • Rank 1: Can increase/decrease a Ring’s Traits, on yourself or another
  • Rank 2: Can become immune to all Conditions
  • Rank 3: Can become immune to Illusions
  • Rank 4: Can boost unarmed damage, or reduce an opponent’s damage
  • Rank 5: Can make more Actions per Round
  • Great Clans p199

  • Rank: 2
  • [Shugenja]
  • Replaces: Any Phoenix Shugenja 2, Tonbo Shugenja 2
  • Requirements: Divination(Kawaru)
  • Can Meditate at the beginning of the day to get bonus to use during the rest of the day
  • Book of Water p179

  • Rank: 2
  • [Monk]
  • Replaces: Any Brotherhood Monk 2, Kikage Zumi 2, Kuni Witch-Hunter 2, Asako Henshin 2
  • Requirements: Jiujutsu(Hitsu-Do), Fire Ring
  • Can suffer Wounds to increase Unarmed Damage
  • Book of Fire p179

  • Rank: 3
  • [Courtier]
  • Replaces: Asako Loremaster 3, Asako Henshin 3
  • Requirements: Investigation, Intelligence
  • Can roll Investigation to detect hidden patterns and prevent enemies from using Raises or Void on Social Rolls
  • Book of Fire p190

  • Benefit: +1 Intelligence
  • [Courtier]
  • Rank 1: Free Raise on Lore rolls; stronger effect of Void Points when used on Etiquette rolls
  • Rank 2: After some time observing a court, get a bonus to all Social rolls
  • Rank 3: Can give one ally a bonus to Social rolls
  • Rank 4: Can sometimes re-roll a failed Social roll to resist Intimidation/Temptation/etc
  • Rank 5: Huge bonus to all rolls based on Lore
  • Core Rules p125

  • Rank: 2
  • [Courtier]
  • Replaces: Asako Loremaster 2, Shiba Bushi 2, Isawa Shugenja 2
  • Requirements: Sincerity(Honesty)
  • Can use Sincerity(Honesty) to convince people to back down
  • Sword & Fan p207

  • Rank: 2
  • [Courtier]
  • Replaces: Asako Loremaster 2
  • Requirements: Courtier(Rhetoric), Etiquette
  • Bonus to all Contested Etiquette rolls
  • Strongholds of the Empire p76

  • Rank: 3
  • [Courtier]
  • Replaces: Asako Loremaster 3, Asako Henshin 3
  • Requirements: Investigation, Intelligence
  • Can roll Investigation to detect hidden patterns and prevent enemies from using Raises or Void on Social Rolls
  • Book of Fire p190

  • Rank: 3
  • [Courtier]
  • Replaces: Asako Loremaster 3
  • Requirements: Lore: History, Lore: War
  • Can use Lore: History or Lore: War to gant Luck to allies
  • Sword & Fan p206

  • Benefit: +1 Intelligence
  • [Shugenja]
  • Affinity on whatever they want, no Deficiency
  • Free Raise for spells chosen as Affinity
  • Core Rules p124

  • Rank: 1
  • [Artisan][Shugenja]
  • Replaces: Isawa Shugenja 1, Shiba Artisan 1
  • Requirements: None
  • Gain additional Spell Slots to cast Token of Memory, Flight of Doves, or Mists of Illusion
  • Book of Air p181

  • Rank: 2/3
  • [Shugenja]
  • Replaces: Isawa Shugenja 2, any Phoenix Shugenja 3
  • Requirements: Lore: Yuki no Onna OR Water Affinity
  • Can cast some Earth spells as Water spells
  • Book of Water p179

  • Rank: 2
  • [Courtier]
  • Replaces: Asako Loremaster 2, Shiba Bushi 2, Isawa Shugenja 2
  • Requirements: Sincerity(Honesty)
  • Can use Sincerity(Honesty) to convince people to back down
  • Sword & Fan p207

  • Rank: 2
  • [Shugenja]
  • Replaces: Isawa Shugenja 2
  • Requirements: Spellcraft, Isawa Shugenja
  • Double the Affinity for one Element; Deficiency for everything else
  • Core Rules p254

  • Rank: 2
  • [Shugenja]
  • Replaces: Any Phoenix Shugenja 2, Tonbo Shugenja 2
  • Requirements: Divination(Kawaru)
  • Can Meditate at the beginning of the day to get bonus to use during the rest of the day
  • Book of Water p179

  • Rank: 2
  • [Shugenja]
  • Replaces: Asahina Shugenja 2, Isawa Shugenja(Air) 2, Moshi Shugenja 2
  • Requirements: None
  • Sense and Commune are easier to cast when Banishing Air kami
  • Book of Air p182

  • Rank: 3
  • [Shugenja]
  • Replaces: Isawa Shugenja 3
  • Requirements: Fire Ring, Battle(Mass Combat), Fire Affinity
  • Can spend Void to add Fear effect to Fire spells targeting one single opponent
  • Book of Fire p182

  • Rank: 3
  • [Shugenja]
  • Replaces: Isawa Shugenja 3
  • Requirements: Water, Air | Sailing
  • Can spend Water/Air slots to create a barrier that grants Reduction to a ship
  • Imperial Histories 2 p197

  • Rank: 3
  • [Shugenja]
  • Replaces: Isawa Shugenja 3, Agasha Shugenja 3
  • Requirements: Earth | Theology
  • Free Raise on Earth Spells when defending a holy place; can spend Void to grant Jade keyword to Earth spells when defending a holy place
  • Book of Earth p196

  • Rank: 3
  • [Shugenja]
  • Replaces: Isawa Shugenja 3
  • Requirements: Air Affinity
  • Can spend Void to cast Summon Fog or False Realm
  • Book of Air p180

  • Rank: 3
  • [Shugenja]
  • Replaces: Isawa Shugenja 3
  • Requirements: Ishiken-do
  • Can spend spell slots to reduce a Tainted opponent’s Reduction
  • Imperial Histories p214

  • Benefit: +1 Intelligence
  • [Artisan]
  • Rank 1: Spending Void on Artisan skills is more effective
  • Rank 2: Can make Artisan rolls to gain Allies
  • Rank 3: Can use Artisan skill to make Social rolls
  • Rank 4: Can use Artisan skill to refill allies Void Points
  • Rank 5: Work of art gives Void point every day
  • Emerald Empire p123

  • Rank: 1
  • [Artisan][Shugenja]
  • Replaces: Isawa Shugenja 1, Shiba Artisan 1
  • Requirements: None
  • Gain additional Spell Slots to cast Token of Memory, Flight of Doves, or Mists of Illusion
  • Book of Air p181

  • Benefit: +1 Agility
  • [Bushi]
  • Rank 1: Can spend 2 Void Points at the same time; can Guard as a Free Action (but weaker)
  • Rank 2: Can affect the TN of a Spell affecting self or target
  • Rank 3: Can regain Void when someone else spends Void
  • Rank 4: Attacks as a Simple Action with Polearms, Spears, Samurai weapons
  • Rank 5: Effect of Void Points is doubled in some situations
  • Core Rules p123

  • Rank: 2
  • [Courtier]
  • Replaces: Asako Loremaster 2, Shiba Bushi 2, Isawa Shugenja 2
  • Requirements: Sincerity(Honesty)
  • Can use Sincerity(Honesty) to convince people to back down
  • Sword & Fan p207

  • Rank: 2
  • [Bushi]
  • Replaces: Shiba Bushi 2
  • Requirements: Defense, Etiquette
  • When in using Void Point to augment Armor TN in Defense or Full Defense Stance, additional bonus based on Etiquette
  • Strongholds of the Empire p76

  • Rank: 2
  • [Ninja]
  • Replaces: Shiba Bushi 2
  • Requirements: Stealth
  • When on a battlefield, bonus to Stealth, Free Raise on attack rolls made by surprise; you lose less Honor when doing dishonorable acts for the Phoenix Clan
  • Book of Void p182

  • Rank: 2
  • [Bushi/Artisan]
  • Replaces: Shiba Bushi 2
  • Requirements: Armorsmithing, Defense
  • Bonus to Craft when making armors; spending Void Points to increase Armor TN is more effective
  • Book of Earth p193

  • Rank: 3
  • [Bushi]
  • Replaces: Shiba Bushi 3
  • Requirements: Lore: Elements
  • When an allied Shugenja cast a spell of your Chosen Element, get a bonus Void Point that can be used for specific effects
  • Great Clans 202

  • Rank: 3
  • [Bushi]
  • Replaces: Shiba Bushi 3
  • Requirements: High Honor
  • When your charge is attacked, you can decide to get hit instead
  • Core Rules p254

  • Rank: 5
  • [Bushi]
  • Replaces: Shiba Bushi 5
  • Requirements: Shiba Yojimbo
  • When you use Shiba Yojimbo technique, can negate damage
  • Great Clans p202

  • Requirements: Void, two other high Rings | Lore: Law, Lore: Shugenja | Spells lvl4 OR attacks as Simple Action + Phoenix Sacred Weapon; must not be Tainted
  • [Monk]
  • Rank 1: +1 Shugenja Rank OR one Kiho; can make opponents’ Spellcasting more difficult
  • Rank 2: Can make a spell count as Jade/Crystal OR attack as a Simple Action (??)
  • Rank 3: +1 Shugenja rank OR one more Kiho; can make rank 1 Disruption faster and more difficult
  • Great Clan p200

  • Requirements: One high Ring | Spellcraft, Lore: Theology | Mastery Level 4 in one Element
  • [Shugenja]
  • Rank 1: +1 Shugenja Rank for chosen element; can spend Void to boost Armor TN
  • Rank 2: +1 Shugenja Rank; Gain bonus spell slots for the chosen Element
  • Rank 3: +1 Shugenja Rank for chosen element; can cast a specific spell as a Simple Action
  • Core Rules p249

  • Benefit: +1 Intelligence
  • [Courtier]
  • Rank 1: Get Free Raises based on an opponent’s Disadvantages, and Free Raise for gossip
  • Rank 2: Can identify some of an opponent’s Traits/Skills
  • Rank 3: Can force an opponent to reveal one of its Disadvantages
  • Rank 4: Blackmailed opponents have disadvantages; can choose what Trait an opponent uses
  • Rank 5: Can inflict a Social Disadvantage to an enemy; easier against Blackmailed opponents
  • Core Rules p127

  • Rank: 4
  • [None]
  • Replaces: Any Scorpion School 2
  • Requirements: Courtier, Spellcraft, OR one Weapon Skill
  • Can sacrifice Honor to get a bonus on one roll against non-Scorpion opponents
  • Imperial Histories p148

  • Rank: 3
  • [Courtier]
  • Replaces: Bayushi Courtier 3
  • Requirements: Sincerity(Deceit)
  • Can use Sincerity(Deceit) to make an opponent have to call Raises on Social Rolls regarding a specific topic
  • Sword & Fan p207

  • Rank: 3
  • [Courtier]
  • Replaces: Bayushi Courtier 3, Shosuro Actor 3
  • Requirements: Sincerity(Deceit), Glory 3+
  • Can use Sincerity(Deceit) to make a target lose Honor and gain Infamy; bonus to roll when using real slander/secret
  • Book of Air p178

  • Benefit: +1 Intelligence
  • [Bushi]
  • Rank 1: Bonus to Initiative, bonus to Armor TN against opponent with lower Initiative
  • Rank 2: The Feint Maneuver is easier to do
  • Rank 3: Can attack an opponent to make him Fatigued under certain conditions
  • Rank 4: Can attack as a Simple action
  • Rank 5: Once per encounter, can attack an opponent to make him Stunned under cerain conditions
  • Core Rules p126

  • Rank: 4
  • [None]
  • Replaces: Any Scorpion School 2
  • Requirements: Courtier, Spellcraft, OR one Weapon Skill
  • Can sacrifice Honor to get a bonus on one roll against non-Scorpion opponents
  • Imperial Histories p148

  • Rank: 3
  • [Bushi]
  • Replaces: Bayushi Bushi 3
  • Requirements: Kenjutsu
  • Can spend Void to re-roll any roll
  • Core Rules p254

  • Rank: 3
  • [Bushi]
  • Replaces: Bayushi Bushi 3
  • Requirements: Iaijutsu
  • Bonus to Iaijutsu rolls against previously intimidated opponents; can spend Void to “lie” on your own Stats during Assessment
  • Book of Air p173

  • Rank: 3
  • [Bushi]
  • Replaces: Bayushi Bushi 3, Shosuro Infiltrator 3
  • Requirements: Ninjutsu
  • Can make melee Attacks as a Simple Action with katana/Ninja weapons; bonus to attack/damage with Ninja weapons
  • Strongholds of the Empire p152

  • Rank: 3
  • [Bushi]
  • Replaces: Bayushi Bushi 3, Shosuro Actor 3
  • Requirements: Kenjutsu, Lore(Specific Clan) OR Heart of Vengeance
  • Get an Enemy Clan; can attack as a Simple Action against Enemy Clan samurais; can spend Void to prevent Enemy Clan samurais from using their School Techniques
  • Sword & Fan p208

  • Rank: 3/4
  • [Bushi/Ninja]
  • Replaces: Bayushi Bushi 3, Shosuro Infiltrator 4
  • Requirements: Athletics, Chain Weapons
  • Bonus to Athletics when using a chained weapon as a climbing tool; can attack with a kusarigama at up to 45′; can inflict Lame with a kusarigama
  • Book of Water p177

  • Rank: 4
  • [Bushi]
  • Replaces: Bayushi Bushi 4
  • Requirements: Any Three Weapon Skills
  • Can spend Void to use any melee weapon with any other melee Weapon Skill, and to make Attacks as a Simple Action
  • Strongholds of the Empire p152

  • Benefit: +1 Awareness
  • [Ninja]
  • Rank 1: Learn one persona; Void Points are more effective on Acting and Sincerity/Deceit
  • Rank 2: Bonus to attack rolls with Small weapons
  • Rank 3: Learn a second persona; can spend more Void on School skills
  • Rank 4: Can attack as a Simple Action with Small weapons
  • Rank 5: Learn a third persona; unlimited Raises against unaware foe
  • Great Clans p229

  • Rank: 4
  • [None]
  • Replaces: Any Scorpion School 2
  • Requirements: Courtier, Spellcraft, OR one Weapon Skill
  • Can sacrifice Honor to get a bonus on one roll against non-Scorpion opponents
  • Imperial Histories p148

  • Rank: 3
  • [Bushi]
  • Replaces: Bayushi Bushi 3, Shosuro Actor 3
  • Requirements: Kenjutsu, Lore(Specific Clan) OR Heart of Vengeance
  • Get an Enemy Clan; can attack as a Simple Action against Enemy Clan samurais; can spend Void to prevent Enemy Clan samurais from using their School Techniques
  • Sword & Fan p208

  • Rank: 3
  • [Courtier]
  • Replaces: Bayushi Courtier 3, Shosuro Actor 3
  • Requirements: Sincerity(Deceit), Glory 3+
  • Can use Sincerity(Deceit) to make a target lose Honor and gain Infamy; bonus to roll when using real slander/secret
  • Book of Air p178

  • Rank: 6
  • [Ninja]
  • Replaces: N/A
  • Requirements: Stealth, Knives, Shosuro Infiltrator 5 or Shosuro Actor 5
  • Can spend Void when attacking unaware opponents to make Raises more effective
  • Book of Fire p178

  • Benefit: +1 Reflexes
  • [Ninja]
  • Rank 1: Lose no Honor for Low Skills / Ninjutsu Weapons; Bonus to Stealth
  • Rank 2: Bonus against unaware opponent, or against an opponent suffering from a condition
  • Rank 3: Can attack as a Simple action during an ambush, or with Ninjutsu weapons; with Shuriken, can use Complex Action to make a number of ranged attacks equal to your School Rank
  • Rank 4: Opponents must roll to detect you even after you attacked
  • Rank 5: Can use Void to boost damage
  • Core Rules p129

  • Rank: 4
  • [None]
  • Replaces: Any Scorpion School 2
  • Requirements: Courtier, Spellcraft, OR one Weapon Skill
  • Can sacrifice Honor to get a bonus on one roll against non-Scorpion opponents
  • Imperial Histories p148

  • Rank: 3
  • [Bushi]
  • Replaces: Bayushi Bushi 3, Shosuro Infiltrator 3
  • Requirements: Ninjutsu
  • Can make melee Attacks as a Simple Action with katana/Ninja weapons; bonus to attack/damage with Ninja weapons
  • Strongholds of the Empire p152

  • Rank: 3/4
  • [Bushi/Ninja]
  • Replaces: Bayushi Bushi 3, Shosuro Infiltrator 4
  • Requirements: Athletics, Chain Weapons
  • Bonus to Athletics when using a chained weapon as a climbing tool; can attack with a kusarigama at up to 45′; can inflict Lame with a kusarigama
  • Book of Water p177

  • Rank: 6
  • [Ninja]
  • Replaces: N/A
  • Requirements: Stealth, Knives, Shosuro Infiltrator 5 or Shosuro Actor 5
  • Can spend Void when attacking unaware opponents to make Raises more effective
  • Book of Fire p178

  • Benefit: +1 Agility
  • [Bushi]
  • Rank 1: Bonus to Intimidation, especially against lower Status; bonus to damage in melee
  • Rank 2: Can raise from Prone as a Free Action; bonus to controll Grapple
  • Rank 3: Can use Called Shot to Blind an opponent
  • Rank 4: Can make melee/unarmed attacks as a Simple Action
  • Rank 5: Can get a bonus to attack rolls based on Intimidation
  • Emerald Empire p171

  • Rank: 4
  • [None]
  • Replaces: Any Scorpion School 2
  • Requirements: Courtier, Spellcraft, OR one Weapon Skill
  • Can sacrifice Honor to get a bonus on one roll against non-Scorpion opponents
  • Imperial Histories p148

  • Benefit: +1 Awareness
  • [Shugenja]
  • Air Affinity, Earth Deficiency
  • Free Raise on Illusion spells
  • Can hide all visible effects of a spell
  • Core Rules p127

  • Rank: 4
  • [None]
  • Replaces: Any Scorpion School 2
  • Requirements: Courtier, Spellcraft, OR one Weapon Skill
  • Can sacrifice Honor to get a bonus on one roll against non-Scorpion opponents
  • Imperial Histories p148

  • Rank: 3
  • [Shugenja]
  • Replaces: Any Scorpion Shugenja 3
  • Requirements: Stealth
  • Bonus to Spell Casting against unaware targets
  • Can spend Spell Slot to get a bonus to Knives/Stealth
  • Core Rules p254

  • Rank: 3
  • [Shugenja]
  • Replaces: Soshi Shugenja 3
  • Requirements: None
  • Can spend Spell Slots to see in darkness; can spend Air/Void Spell Slots to get a bonus to Stealth/Sleight of Hand/Sincerity(Deceit)
  • Book of Air p182

  • Rank: 4
  • [Shugenja]
  • Replaces: Any Scorpion shugenja 4
  • Requirements: Willpower | Lore: Shadowlands
  • When casting a Spell, can spend additional Slots to sense if the target is Tainted
  • Great Clans p230

  • Rank: 5
  • [Shugenja]
  • Replaces: Any Scorpion Shugenja 5
  • Requirements: Void Ring, Spellcraft, Forbidden Knowledge: Lying Darkness
  • Can spend Void to reveal a Nothing creature; can spend Void to make a spell or attack ignore a minion of the Nothing’s defenses
  • Book of Void p183

  • Benefit: +1 Intelligence
  • [Shugenja]
  • Ward Affinity, Travel/Craft Affinity
  • Can place spells in paper wards, and activate them later
  • Great Clans p229

  • Rank: 4
  • [None]
  • Replaces: Any Scorpion School 2
  • Requirements: Courtier, Spellcraft, OR one Weapon Skill
  • Can sacrifice Honor to get a bonus on one roll against non-Scorpion opponents
  • Imperial Histories p148

  • Rank: 3
  • [Shugenja]
  • Replaces: Any Scorpion Shugenja 3
  • Requirements: Stealth
  • Bonus to Spell Casting against unaware targets
  • Can spend Spell Slot to get a bonus to Knives/Stealth
  • Core Rules p254

  • Rank: 4
  • [Shugenja]
  • Replaces: Any Scorpion shugenja 4
  • Requirements: Willpower | Lore: Shadowlands
  • When casting a Spell, can spend additional Slots to sense if the target is Tainted
  • Great Clans p230

  • Rank: 5
  • [Shugenja]
  • Replaces: Any Scorpion Shugenja 5
  • Requirements: Void Ring, Spellcraft, Forbidden Knowledge: Lying Darkness
  • Can spend Void to reveal a Nothing creature; can spend Void to make a spell or attack ignore a minion of the Nothing’s defenses
  • Book of Void p183

  • Requirements: Awareness, Intelligence, Perception | Courtier, Etiquette, Sincerity, Stealth | Several Blackmails, Dark Secret
  • [Courtier]
  • Rank 1: Bonus to Social skill rolls based on difference between your Honor and opponent’s Honor
  • Rank 2: Bonus when using Void Point to conceal a lie
  • Rank 3: Can force a Blackmailed person to take a specific action
  • Core Rules p250

  • Requirements: Fire, Reflexes | Craft: Explosive, Stealth, Knives, Ninjutsu | Trained in a Scorpion ninja school
  • [Ninja]
  • Rank 1: Bonus to Stealth; no Initiative penalties when surprised / dazed / fatigued
  • Rank 2: Void Points are more effective on Craft: Explosives; no fumbles with Craft: Explosives
  • Rank 3: In some situations, can make attacks as a Free Action with Small weapons; can ignore an opponent’s armor with Small weapons
  • Imperial Histories p179

  • Benefit: +1 Willpower
  • [Shugenja]
  • Maho Affinity, one Element non-Maho Deficiency (can choose)
  • Can Hide that a spell is Maho; can reduce Taint acquired through Maho
  • Core Rules p213

  • Rank: 3
  • [Shugenja]
  • Replaces: Chuda Shugenja
  • Requirements: Lore: Shadowlands | knows Summon Undead Champion
  • Can spend spell slots to create zombies
  • Great Clans p282

  • Rank: 4
  • [Shugenja]
  • Replaces: Chuda Shugenja 4
  • Requirements: Lore: Shadowlands
  • Can spend Spell Slots to conceal Taint
  • Core Rules p255

  • Benefit: +1 Strength
  • [Bushi]
  • Rank 1: Reduce Wounds penalties OR increase damage depending on Strength/Taint; Taint presence more difficult to detect
  • Rank 2: Can spend one Void to boost Damage for all allies
  • Rank 3: Can attack as a Simple action in melee
  • Rank 4: Regain Wounds when hitting an opponent in melee
  • Rank 5: Can make an attack that ignore Armor and renders it useless for several rounds
  • Core Rules p212

  • Rank: 1
  • [Bushi]
  • Replaces: Daigotsu Bushi 1
  • Requirements: Investigation
  • Bonus to High/Bugei skills (except Weapon) based on Perception & Taint
  • Bonus to damage based on difference between your Honor and the opponent’s Honor
  • Core Rules p255

  • Rank: 2
  • [Bushi]
  • Replaces: Daigotsu Bushi 2
  • Requirements: Stealth
  • Stealth becomes a School skill; bonus Stealth Emphasis; can Move at normal speed during Stealth; no terrain penalties while using Stealth
  • Strongholds of the Empire p92

  • Benefit: +1 Perception
  • [Courtier]
  • Rank 1: Free Raise on Sincerity(Deceit); Taint presence more difficult to detect; bonus to Perceived Honor
  • Rank 2: Can give Social malus to everyone present
  • Rank 3: When accused, can shift the blame to somebody else
  • Rank 4: Can make someone acquire a Consumed by Shourido disadvantage for some time
  • Rank 5: Can convince a target to treat someone else as their enemy
  • Core Rules p213

  • Rank: 3
  • [Courtier]
  • Replaces: Daigotsu Courtier 3
  • Requirements: RP limitations
  • Can roll Air to learn a target’s secrets
  • Book of Air p178

  • Benefit: +1 Strength
  • [Bushi]
  • Rank 1: Raises are limited by Taint/Void; bonus to attack rolls based on Taint; no benefit from Full Defense
  • Rank 2: Can summon an Onikage
  • Rank 3: Can attack as a Simple action
  • Rank 4: Can create a Fear effect
  • Rank 5: No Wound penalties; heal Wounds based on Taint
  • Enemies of the Empire p63

  • Benefit: +1 Agility
  • [Ninja]
  • Rank 1: Can increase Armor TN, while also increasing the TN of Athletics/Defense/Stealth
  • Rank 2: Bonus to Stealth; opponents have a malus to detect you; Free Raise on attack rolls against unaware opponents
  • Rank 3: Can make melee attacks as a Simple Action with knives/Ninjutsu weapons; with Shuriken, can use Complex Action to make a number of ranged attacks equal to your School Rank
  • Rank 4: Can move through shadows
  • Rank 5: Can become Incorporeal
  • Great Clans p280

  • Benefit: +1 Reflexes
  • [Shugenja]
  • Air Affinity / Earth Deficiency
  • Free Raise on Maho spells
  • Can spend spell slots to become a Shadow
  • Great Clans p281

  • Benefit: +1 Agility
  • [Monk]
  • Rank 1: Bonus to attacks with Spears/Unarmed; bonus to Armor TN against melee attacks
  • Rank 2: Gain Reduction
  • Rank 3: Can make Unarmed/Spears attacks as Simple actions
  • Rank 4: Can increase the TN of spells targeting him
  • Rank 5: Gain additional Void Points; can use Void Points on damage
  • Core Rules p215

  • Rank: 2
  • [Monk]
  • Replaces: Order of the Spider 2
  • Requirements: Theology
  • Gain two Kiho
  • Strongholds of the Empire p93

  • Requirements: Jiujitsu, one Weapon Skill | Lost, Chosen by Jigoku
  • [Bushi]
  • Rank 1: Raises are limited by Taint/Void; bonus to damage rolls based on Taint; Extra Attack maneuver is easier to do
  • Rank 2: Bonus to Initiative based on Taint; can attack as a Simple Action
  • Rank 3: When you kill someone, heal Wounds based on his Honor; gain Invulnerability
  • Enemies of the Empire p64

  • Requirements: Earth, Agility, Reflexes | Iaijutsu, Intimidation, Lore: Shourido
  • [Bushi]
  • Rank 1: No maximum Raises
  • Rank 2: Malus to opponents’ Bugei/Damage rolls based on your Strength/Taint
  • Rank 3: Bonus to Damage and to resist Fear/Intimidation based on your Strength/Taint
  • Core Rules p250

  • Requirements: One High Trait | Lore: Theology | Dark Paragon Advantage, High Honor, able to make melee OR unarmed attacks as a Simple Action
  • [Monk]
  • Rank 1: Gain two Kiho; can make melee AND unarmed attacks as a Simple Action
  • Rank 2: Can sometimes reroll a failed Bugei roll using Lore: Theology instead
  • Rank 3: Gain two more Kiho; can sacrifice Taint or Honor to activate Kiho
  • Emerald Empire p 207

  • Benefit: +1 Awareness
  • [Courtier]
  • Rank 1: Can roll Etiquette to avoid committing an offense; Free Raise on Honesty; Deceit is more difficult
  • Rank 2: Can roll Etiquette to read someone’s true emotions
  • Rank 3: Can roll Honesty to shift someone’s attitude
  • Rank 4: Bonus to Technique 2 & 3
  • Rank 5: Can use Void to prevent an opponent from attacking
  • Core Rules p131

  • Rank: 1
  • [Courtier]
  • Replaces: Ide Courtier 1
  • Requirements: Commerce
  • Bonus to Commerce; bonus to all Social rolls with customers; Wealthy 1, Way of the Land 1
  • Strongholds of the Empire p61

  • Rank: 2
  • [Courtier]
  • Replaces: Ide Emissary 2
  • Requirements: Commerce
  • Persuade someone to become a commercial Ally; bonus Duty Point
  • Great Clans p259

  • Rank: 2
  • Replaces: Any Unicorn 2
  • Requirements: Male Utaku
  • Bonus to Animal Handling, Horsemanship, Hunting
  • Great Clans p260

  • Rank: 4
  • [Courtier]
  • Replaces: Ide Emissary 4
  • Requirements: Honor 5+
  • Can roll Courtier(Rhetoric) to convince someone from using a peaceful solution
  • Book of Air p178

  • Benefit: +1 Perception
  • [Shugenja]
  • Water Affinity, Fire Deficiency
  • Free Raise on Travel Spells
  • Can spend spell slots to make others move faster
  • Core Rules p131

  • Rank: 2
  • [Shugenja]
  • Replaces: Iuchi Shugenja 2
  • Requirements: Horsemanship | Way of the Land
  • Can bless horses: they ignore terrain penalties and fatigue
  • Book of Earth p196

  • Rank: 2
  • Replaces: Any Unicorn 2
  • Requirements: Male Utaku
  • Bonus to Animal Handling, Horsemanship, Hunting
  • Great Clans p260

  • Rank: 3
  • [Shugenja]
  • Replaces: Iuchi Shugenja 3 / Horiuchi Shugenja 3
  • Requirements: Athletics, Horsemanship
  • Can spend Spell Slots to instantly teleport a small distance
  • Core Rules p255

  • Benefit: +1 Stamina
  • [Shugenja]
  • Earth Affinity, Air Deficiency
  • Can create magical amulets (meishodo) that store magic
  • Great Clans 258

  • Rank: 2
  • Replaces: Any Unicorn 2
  • Requirements: Male Utaku
  • Bonus to Animal Handling, Horsemanship, Hunting
  • Great Clans p260

  • Rank: 3
  • [Shugenja]
  • Replaces: Iuchi Shugenja 3 / Horiuchi Shugenja 3
  • Requirements: Athletics, Horsemanship
  • Can spend Spell Slots to instantly teleport a small distance
  • Core Rules p255

  • Benefit: +1 Strength
  • [Bushi]
  • Rank 1: Can wield two-handed weapons with one hand; bonus to damage while mounted, using a scimitar, or using a two-handed weapon
  • Rank 2: Gain bonus to Attack against Wounded opponents
  • Rank 3: Can attack as a Simple action with melee weapons
  • Rank 4: Can make an additional Attack after taking out an opponent
  • Rank 5: Do more damage when in Full-Attack Stance or Mounted
  • Core Rules p130

  • Rank: 2
  • [Bushi]
  • Replaces: Shinjo Bushi 2, Utaku Battle Maiden 2, Moto Bushi 2, Moto Vindicator 2
  • Requirements: Investigation, Lore: Law
  • Bonus on Investigation when locating clues or searching for lies; bonus to Hunting & Weapon Skills rolls against criminals and traitors
  • Sword & Fan p209

  • Rank: 2
  • [Bushi]
  • Replaces: Moto Bushi 2 / Shinjo Bushi 2
  • Requirements: Stealth
  • Can use Stealth on horseback
  • Way of the Land everywhere
  • Bonus to attacks while mounted
  • Core Rules p255

  • Rank: 2
  • [Bushi]
  • Replaces: Any Moto Bushi 2, Shinjo Bushi 2
  • Requirements: Jiujitsu(Bariqu)
  • Bonus to control Grapple, especially if you have higher Agility
  • Book of Earth p191

  • Rank: 2
  • Replaces: Any Unicorn 2
  • Requirements: Male Utaku
  • Bonus to Animal Handling, Horsemanship, Hunting
  • Great Clans p260

  • Rank: 3
  • [Bushi]
  • Replaces: Any Unicorn Bushi 3
  • Requirements: Iaijutsu, Lore: Law
  • Bonus to Iaijutsu when you are not striking to kill; can make melee attacks as a Simple Action with Katana/Wakizashi
  • Strongholds of the Empire p61

  • Rank: 4
  • [Bushi]
  • Replaces: Any Moto Bushi 4
  • Requirements: None
  • Can spend Void to gain Reduction while in Full Attack Stance
  • Great Clans p260

  • Rank: 4
  • [Bushi]
  • Replaces: Shinjo Bushi 4, Moto Bushi 4, Moto Vindicator 4, Utaku Battle Maiden 4
  • Requirements: Agility | Kyujutsu
  • Can spend Actions to aim and get bonuses to attack/damage with bows
  • Book of Air p173

  • Rank: 4
  • [Bushi]
  • Replaces: Shinjo Bushi 4, Utaku Mounted Infantry 4, Moto Bushi 4
  • Requirements: Awareness, Willpower | Animal Handling(War-Dogs) 5
  • Can direct War-Dogs to attack; War-Dogs have bonus to attack/damage rolls
  • Sword & Fan p209

  • Benefit: +1 Willpower
  • [Shugenja]
  • Earth Affinity / Air Deficiency
  • Free Raise on Travel spells
  • Can spend spell slots to prevent opponents from having exploding dice and rerolls
  • Imperial Histories p241

  • Benefit: +1 Willpower
  • [Bushi]
  • Rank 1: Can reduce Wound penalties OR get a bonus to Armor TN; both are based on Willpower
  • Rank 2: Bonus to Investigation, especially to notice the Taint
  • Rank 3: Can make melee attacks as a Simple Action
  • Rank 4: Bonus to attack/damage against any enemy who attacked you, or against all Tainted
  • Rank 5: The more Wounded you are, the more Damage you make
  • Great Clans p258

  • Rank: 2
  • [Bushi]
  • Replaces: Shinjo Bushi 2, Utaku Battle Maiden 2, Moto Bushi 2, Moto Vindicator 2
  • Requirements: Investigation, Lore: Law
  • Bonus on Investigation when locating clues or searching for lies; bonus to Hunting & Weapon Skills rolls against criminals and traitors
  • Sword & Fan p209

  • Rank: 2
  • [Bushi]
  • Replaces: Moto Bushi 2 / Shinjo Bushi 2
  • Requirements: Stealth
  • Can use Stealth on horseback
  • Way of the Land everywhere
  • Bonus to attacks while mounted
  • Core Rules p255

  • Rank: 2
  • [Bushi]
  • Replaces: Any Moto Bushi 2, Shinjo Bushi 2
  • Requirements: Jiujitsu(Bariqu)
  • Bonus to control Grapple, especially if you have higher Agility
  • Book of Earth p191

  • Rank: 2
  • Replaces: Any Unicorn 2
  • Requirements: Male Utaku
  • Bonus to Animal Handling, Horsemanship, Hunting
  • Great Clans p260

  • Rank: 3
  • [Bushi]
  • Replaces: Any Unicorn Bushi 3
  • Requirements: Iaijutsu, Lore: Law
  • Bonus to Iaijutsu when you are not striking to kill; can make melee attacks as a Simple Action with Katana/Wakizashi
  • Strongholds of the Empire p61

  • Rank: 4
  • [Bushi]
  • Replaces: Any Moto Bushi 4
  • Requirements: None
  • Can spend Void to gain Reduction while in Full Attack Stance
  • Great Clans p260

  • Rank: 4
  • [Bushi]
  • Replaces: Shinjo Bushi 4, Moto Bushi 4, Moto Vindicator 4, Utaku Battle Maiden 4
  • Requirements: Agility | Kyujutsu
  • Can spend Actions to aim and get bonuses to attack/damage with bows
  • Book of Air p173

  • Benefit: +1 Agility
  • [Bushi]
  • Rank 1: When using Void on School Skills, bonus based on Horsemanship
  • Rank 2: While in Full Defense, can use Agility to make an attack miss
  • Rank 3: Can make attacks as a Simple Action when using Samurai weapons, or with a bow when mounted
  • Rank 4: When attacked while in Defense or Full Defense, can make a free melee counter attack
  • Rank 5: Can sometimes get the benefit of a Void Point without spending a Void Point
  • Emerald Empire p31

  • Rank: 2
  • [Bushi]
  • Replaces: Shinjo Bushi 2, Utaku Battle Maiden 2, Moto Bushi 2, Moto Vindicator 2
  • Requirements: Investigation, Lore: Law
  • Bonus on Investigation when locating clues or searching for lies; bonus to Hunting & Weapon Skills rolls against criminals and traitors
  • Sword & Fan p209

  • Rank: 2
  • [Bushi]
  • Replaces: Moto Bushi 2 / Shinjo Bushi 2
  • Requirements: Stealth
  • Can use Stealth on horseback
  • Way of the Land everywhere
  • Bonus to attacks while mounted
  • Core Rules p255

  • Rank: 2
  • [Bushi]
  • Replaces: Any Moto Bushi 2, Shinjo Bushi 2
  • Requirements: Jiujitsu(Bariqu)
  • Bonus to control Grapple, especially if you have higher Agility
  • Book of Earth p191

  • Rank: 2
  • Replaces: Any Unicorn 2
  • Requirements: Male Utaku
  • Bonus to Animal Handling, Horsemanship, Hunting
  • Great Clans p260

  • Rank: 3
  • [Bushi]
  • Replaces: Any Unicorn Bushi 3
  • Requirements: Iaijutsu, Lore: Law
  • Bonus to Iaijutsu when you are not striking to kill; can make melee attacks as a Simple Action with Katana/Wakizashi
  • Strongholds of the Empire p61

  • Rank: 4
  • [Bushi]
  • Replaces: Morito Bushi 4, Shinjo Bushi 4
  • Requirements: Investigation
  • Can roll Investigation to get a bonus to Intimidation/Attacks against suspected Kolat/Criminal
  • Secrets of the Empire p238

  • Rank: 4
  • [Bushi]
  • Replaces: Shinjo Bushi 4, Moto Bushi 4, Moto Vindicator 4, Utaku Battle Maiden 4
  • Requirements: Agility | Kyujutsu
  • Can spend Actions to aim and get bonuses to attack/damage with bows
  • Book of Air p173

  • Rank: 4
  • [Bushi]
  • Replaces: Shinjo Bushi 4, Utaku Mounted Infantry 4, Moto Bushi 4
  • Requirements: Awareness, Willpower | Animal Handling(War-Dogs) 5
  • Can direct War-Dogs to attack; War-Dogs have bonus to attack/damage rolls
  • Sword & Fan p209

  • Benefit: +1 Reflexes
  • [Bushi]
  • Rank 1: Can add Honor to some attack/damage/Horsemanship rolls
  • Rank 2: Can boost Initative / Armor TN in some situations
  • Rank 3: Can attack as a Simple action while mounted
  • Rank 4: Can do a powerful Overrun
  • Rank 5: Can spend Void to add Honor to Damage/Bugei rolls
  • Core Rules p132

  • Rank: 2
  • [Bushi]
  • Replaces: Shinjo Bushi 2, Utaku Battle Maiden 2, Moto Bushi 2, Moto Vindicator 2
  • Requirements: Investigation, Lore: Law
  • Bonus on Investigation when locating clues or searching for lies; bonus to Hunting & Weapon Skills rolls against criminals and traitors
  • Sword & Fan p209

  • Rank: 2
  • Replaces: Any Unicorn 2
  • Requirements: Male Utaku
  • Bonus to Animal Handling, Horsemanship, Hunting
  • Great Clans p260

  • Rank: 3
  • [Bushi]
  • Replaces: Any Unicorn Bushi 3
  • Requirements: Iaijutsu, Lore: Law
  • Bonus to Iaijutsu when you are not striking to kill; can make melee attacks as a Simple Action with Katana/Wakizashi
  • Strongholds of the Empire p61

  • Rank: 4
  • [Bushi]
  • Replaces: Shinjo Bushi 4, Moto Bushi 4, Moto Vindicator 4, Utaku Battle Maiden 4
  • Requirements: Agility | Kyujutsu
  • Can spend Actions to aim and get bonuses to attack/damage with bows
  • Book of Air p173

  • Benefit: +1 Agility
  • [Bushi]
  • Rank 1: Can focus on Polearms OR Swords; bonus to attack rolls with chosen weapons; bonus to Armor TN during Defense & Full Defense
  • Rank 2: Faster movement and bonus to Initiative while on foot
  • Rank 3: Can attack as a Simple Action with chosen weapons
  • Rank 4: Faster movement while on foot; can spend Void to get great bonus to attack rolls with chosen weapons (based on Honor)
  • Rank 5: Rank 1 applies on Attack Stance; once per combat, great bonus to damage with chosen weapon
  • Imperial Histories 2 p168

  • Rank: 2
  • [Bushi]
  • Replaces: Moto Bushi 2 / Shinjo Bushi 2
  • Requirements: Stealth
  • Can use Stealth on horseback
  • Way of the Land everywhere
  • Bonus to attacks while mounted
  • Core Rules p255

  • Rank: 2
  • Replaces: Any Unicorn 2
  • Requirements: Male Utaku
  • Bonus to Animal Handling, Horsemanship, Hunting
  • Great Clans p260

  • Rank: 3
  • [Bushi]
  • Replaces: Any Unicorn Bushi 3
  • Requirements: Iaijutsu, Lore: Law
  • Bonus to Iaijutsu when you are not striking to kill; can make melee attacks as a Simple Action with Katana/Wakizashi
  • Strongholds of the Empire p61

  • Rank: 4
  • [Bushi]
  • Replaces: Shinjo Bushi 4, Utaku Mounted Infantry 4, Moto Bushi 4
  • Requirements: Awareness, Willpower | Animal Handling(War-Dogs) 5
  • Can direct War-Dogs to attack; War-Dogs have bonus to attack/damage rolls
  • Sword & Fan p209

  • Requirements: Earth, Agility, Strength | Horsemanship, Lore: Theology | Followers of the Gods of Death
  • [Bushi]
  • Rank 1: An opponent get a malus to all actions based on your Lore: Theology
  • Rank 2: Ignore some Wounds penalties, based on your Lore: Theology
  • Rank 3: Can spend Void to get a BIG bonus to attacks rolls, based on Lore: Theology
  • Core Rules p250

  • Benefit: +1 Strength
  • [Bushi]
  • Rank 1: Can re-roll Strength-based rolls, reduced movement penalties
  • Rank 2: Can re-roll Damage Rolls a couple times per session
  • Rank 3: Can ignore Armor, ignore some Reduction when using Unarmed Attacks
  • Rank 4: Can make Unarmed/Samurai attacks as Simple actions
  • Rank 5: Can reduce his Initiative to get a great bonus to Attack/Damage rolls during first 2 rounds
  • Core Rules p215

  • Rank: 4
  • [Bushi]
  • Replaces: Ichiro Bushi 3
  • Requirements: Strength, Spears, Athletics
  • Range is doubled with hurled missiles; bonus to damage with all thrown weapons (bigger for nage-yari or rocks)
  • Secrets of the Empire p237

  • Rank: 4
  • [Bushi]
  • Replaces: Any Minor Clan School 4
  • Requirements: Minor Clan
  • Great Bonus to Etiquette / Sincerity with samurais from Great Clans / Imperial Families
  • Strongholds of the Empire p169

  • Benefit: +1 Intelligence
  • [Shugenja]
  • Air Affinity, Earth Deficiency
  • Can send a whispered message to someone several miles away
  • Core Rules p216

  • Rank: 4
  • [Bushi]
  • Replaces: Any Minor Clan School 4
  • Requirements: Minor Clan
  • Great Bonus to Etiquette / Sincerity with samurais from Great Clans / Imperial Families
  • Strongholds of the Empire p169

  • Benefit: +1 Strength
  • [Bushi]
  • Rank 1: Bonus to damage with spears
  • Rank 2: Can Entangle with Spears, especially with Mai Chong
  • Rank 3: Can make Spear attacks as Simple actions
  • Rank 4: Can spend Void to reduce Wound penalties
  • Rank 5: Can do some attacks while in Full Defense Stance, with a bonus
  • Core Rules p217

  • Rank: 4
  • [Bushi]
  • Replaces: Any Minor Clan School 4
  • Requirements: Minor Clan
  • Great Bonus to Etiquette / Sincerity with samurais from Great Clans / Imperial Families
  • Strongholds of the Empire p169

  • Benefit: +1 Perception
  • [Shugenja]
  • Water Affinity / Fire Deficiency
  • Free Raise on Divination spells
  • Can expend Spell slots to get a bonus to Social rolls
  • Core Rules p218

  • Rank: 2
  • [Shugenja]
  • Replaces: Any Phoenix Shugenja 2, Tonbo Shugenja 2
  • Requirements: Divination(Kawaru)
  • Can Meditate at the beginning of the day to get bonus to use during the rest of the day
  • Book of Water p179

  • Rank: 3
  • [Courtier/Shugenja]
  • Replaces: Tonbo Shugenja 3
  • Requirements: Intelligence, Meditation
  • Bonus to Divination & Etiquette
  • Secrets of the Empire p237

  • Rank: 4
  • [Bushi]
  • Replaces: Ichiro Bushi 3
  • Requirements: Strength, Spears, Athletics
  • Range is doubled with hurled missiles; bonus to damage with all thrown weapons (bigger for nage-yari or rocks)
  • Secrets of the Empire p237

  • Rank: 4
  • [Bushi]
  • Replaces: Any Minor Clan School 4
  • Requirements: Minor Clan
  • Great Bonus to Etiquette / Sincerity with samurais from Great Clans / Imperial Families
  • Strongholds of the Empire p169

  • Benefit: +1 Stamina
  • [Shugenja]
  • Earth Affinity / Air Deficiency
  • Free Raise on non-damaging spells used on animals
  • Some spells affect animal spirits as well as kamis
  • Core Rules p219

  • Rank: 2
  • [Shugenja/Artisan]
  • Replaces: Kitsune Shugenja 2
  • Requirements: Any Artisan or Craft
  • Can spend Earth Spell Slots to get a bonus to Artisan/Craft rolls
  • Strongholds of the Empire p25

  • Rank: 3
  • [Shugenja]
  • Replaces: Kitsune Shugenja 3
  • Requirements: Hunting, Lore: Spirit Realms(Chikushudo)
  • Can spend Earth Spell Slots and roll Meditation to inhabit and control an animal form
  • Book of Earth p196

  • Rank: 4
  • [Bushi]
  • Replaces: Any Minor Clan School 4
  • Requirements: Minor Clan
  • Great Bonus to Etiquette / Sincerity with samurais from Great Clans / Imperial Families
  • Strongholds of the Empire p169

  • Benefit: +1 Reflexes
  • [Bushi]
  • Rank 1: Adds Athletics to Armor TN in some conditions; can move a bit faster
  • Rank 2: While in Full Attack stance, can leap to attack a foe some distance away
  • Rank 3: Can make Unarmed/Knife/Samurai attacks as Simple actions
  • Rank 4: Can use leap attack in Attack Stance; if in Full Attack, gets more flexibility
  • Rank 5: Feint maneuver is easier to do and more effective
  • Core Rules p221

  • Rank: 2
  • [Bushi]
  • Replaces: Hare Bushi 2
  • Requirements: Knives(Tanto)
  • Bonus to Initiative when wielding two knives, bonus to damage with Knives
  • Book of Fire p178

  • Rank: 4
  • [Bushi]
  • Replaces: Any Minor Clan School 4
  • Requirements: Minor Clan
  • Great Bonus to Etiquette / Sincerity with samurais from Great Clans / Imperial Families
  • Strongholds of the Empire p169

  • Benefit: +1 Strength
  • [Bushi]
  • Rank 1: Bonus to rolls using Perception; bonus to damage against creatures from other Spirit Realms
  • Rank 2: Can try to detect creatures from other Spirit Realms
  • Rank 3: Can make Samurai/Spears attacks as Simple actions
  • Rank 4: Can use Void to negate Darkness/Blinding penalties
  • Rank 5: Ignore some Reduction, especially against creatures from other Spirit Realms
  • Core Rules p219

  • Rank: 2
  • [Bushi]
  • Replaces: Toritaka Bushi 2, Hiruma Scout 2, Hiruma Bushi 2
  • Requirements: Kyujutsu(Yumi)
  • Can use Perception instead of Awareness to attack with a bow; can use Perception instead of Strength for damage with a yumi
  • Book of Air p172

  • Rank: 4
  • [Bushi]
  • Replaces: Any Minor Clan School 4
  • Requirements: Minor Clan
  • Great Bonus to Etiquette / Sincerity with samurais from Great Clans / Imperial Families
  • Strongholds of the Empire p169

  • Benefit: +1 Willpower (unsure)
  • [Shugenja]
  • Earth Affinity / Fire Deficiency
  • Can spend Earth spell slots to get Free Raises on healing spells
  • Secrets of the Empire p238

  • Rank: 4
  • [Bushi]
  • Replaces: Any Minor Clan School 4
  • Requirements: Minor Clan
  • Great Bonus to Etiquette / Sincerity with samurais from Great Clans / Imperial Families
  • Strongholds of the Empire p169

  • Benefit: +1 Willpower
  • [Bushi]
  • Rank 1: Bonus to rolls with high TN; reduced Wounds penalties
  • Rank 2: Bonus to attack/damage against multiple opponents or opponents with higher Insight
  • Rank 3: Can make melee attacks as Simple actions
  • Rank 4: Can spend Void to greatly reduce suffered damage
  • Rank 5: Can spend Void to reroll a roll with a bonus
  • Core Rules p221

  • Rank: 4
  • [Bushi]
  • Replaces: Any Minor Clan School 4
  • Requirements: Minor Clan
  • Great Bonus to Etiquette / Sincerity with samurais from Great Clans / Imperial Families
  • Strongholds of the Empire p169

  • Benefit: +1 Intelligence
  • [Artisan]
  • Rank 1: All Craft skills are School skills; gain Glory when succeeding on difficult Craft rolls
  • Rank 2: Get a bonus when using his own creations; gain Glory when one of his creations is used as a gift
  • Rank 3: Crafts faster; can give a bonus to someone else using one of his creations
  • Rank 4: Can make attacks as Simple Actions with weapons he crafted
  • Rank 5: Can craft a Sacred weapon once per day
  • Core Rules p222

  • Rank: 4
  • [Bushi]
  • Replaces: Any Minor Clan School 4
  • Requirements: Minor Clan
  • Great Bonus to Etiquette / Sincerity with samurais from Great Clans / Imperial Families
  • Strongholds of the Empire p169

  • Benefit: +1 Agility
  • [Bushi]
  • Rank 1: Bonus to Initiative/Attack while mounted
  • Rank 2: Can choose some Bugei skills every combat and get a bonus to them
  • Rank 3: Can make attacks as Simple actions while Mounted
  • Rank 4: Can set his Initiative equal to that of another participant in a battle
  • Rank 5: Bonus to Attack/Damage against opponents with lower Initiative
  • Core Rules p223

  • Rank: 4
  • [Bushi]
  • Replaces: Any Minor Clan School 4
  • Requirements: Minor Clan
  • Great Bonus to Etiquette / Sincerity with samurais from Great Clans / Imperial Families
  • Strongholds of the Empire p169

  • Rank: 4
  • [Bushi]
  • Replaces: Morito Bushi 4, Shinjo Bushi 4
  • Requirements: Investigation
  • Can roll Investigation to get a bonus to Intimidation/Attacks against suspected Kolat/Criminal
  • Secrets of the Empire p238

  • Benefit: +1 Agility
  • [Bushi]
  • Rank 1: Bonus to Armor TN based on Earth OR Honor (only against nonhuman); bonus to attack rolls with Samurai weapons
  • Rank 2: Can spend Void to ignore nonhuman opponents’ Reduction
  • Rank 3: Can attack as a Simple Action with Samurai weapons or against nonhuman
  • Rank 4: Can spend Void to ignore an ability which reduces/mitigates damage
  • Rank 5: Can spend a LOT of Void to instantly defeat an opponent
  • Imperial Histories 2 p27

  • Rank: 4
  • [Bushi]
  • Replaces: Any Minor Clan School 4
  • Requirements: Minor Clan
  • Great Bonus to Etiquette / Sincerity with samurais from Great Clans / Imperial Families
  • Strongholds of the Empire p169

  • Benefit: +1 Awareness
  • [Courtier]
  • Rank 1: Bonus to Etiquette; can use Lore: Nonhumans to help social interaction with nonhumans
  • Rank 2: Can roll Courtier to make a nonhuman become an Ally
  • Rank 3: Void is more effective on Intimidation, especially against nonhumans; no Honor loss for using Intimidation
  • Rank 4: Can use Intimidation to force everybody around to cease hostilities; especially efficient against nonhumans
  • Rank 5: Bonus to Intimidation when using Rank 4
  • Imperial Histories 2 p28

  • Rank: 4
  • [Bushi]
  • Replaces: Any Minor Clan School 4
  • Requirements: Minor Clan
  • Great Bonus to Etiquette / Sincerity with samurais from Great Clans / Imperial Families
  • Strongholds of the Empire p169

  • Benefit: +1 Intelligence
  • [Shugenja]
  • Fire Affinity / Water Deficiency
  • Free Raise on spells targeting nonhumans
  • Can spend spell slots to ignore some Reduction
  • Imperial Histories 2 p28

  • Rank: 3
  • [Bushi]
  • Replaces: Seppun Shugenja 3
  • Requirements: Must be chosen
  • Free Raise on Wards & Defense spells
  • Secrets of the Empire p241

  • Rank: 4
  • [Bushi]
  • Replaces: Any Minor Clan School 4
  • Requirements: Minor Clan
  • Great Bonus to Etiquette / Sincerity with samurais from Great Clans / Imperial Families
  • Strongholds of the Empire p169

  • Benefit: +1 Willpower
  • [Shugenja]
  • Earth Affinity / Air Deficiency
  • Can spend Void to negate some Reduction of an opponent
  • Bonus on spell damage against Tainted opponent
  • Core Rules p224

  • Rank: 4
  • [Bushi]
  • Replaces: Any Minor Clan School 4
  • Requirements: Minor Clan
  • Great Bonus to Etiquette / Sincerity with samurais from Great Clans / Imperial Families
  • Strongholds of the Empire p169

  • Benefit: +1 Willpower
  • [Bushi]
  • Rank 1: Can reduce his Initiative to get a bonus to Attack/Damage rolls
  • Rank 2: Bonus to Armor TN against opponents with lower/no Honor
  • Rank 3: Can add Honor to Perform/Lore skill rolls
  • Rank 4: Can make melee attacks as Simple Actions while in the Attack stance
  • Rank 5: Stronger Center Stance
  • Core Rules p225

  • Rank: 2
  • [Courtier/Artisan]
  • Replaces: Suzume Bushi 2
  • Requirements: Perform: Storytelling, Precise Memory
  • Can spend Void to add Storytelling to Courtier rolls
  • Secrets of the Empire p238

  • Rank: 2
  • [Bushi]
  • Replaces: Tsuruchi Archer 2, Tsuruchi Bounty Hunter 2, Suzume Bushi 2
  • Requirements: Battle
  • Bonus to attacks against opponents with higher Glory Rank
  • Imperial Histories p149

  • Rank: 4
  • [Bushi]
  • Replaces: Any Minor Clan School 4
  • Requirements: Minor Clan
  • Great Bonus to Etiquette / Sincerity with samurais from Great Clans / Imperial Families
  • Strongholds of the Empire p169

  • Benefit: +1 Agility
  • [Bushi]
  • Rank 1: Lose half-honor for using Stealth against enemies of the Empire; while in an urban environment, bonus to Stealth, and bonus to Armor TN based on Stealth
  • Rank 2: Bonus to Initiative during first Round (based on Stealth)
  • Rank 3: Can make attacks as a Simple Action with Samurai weapons
  • Rank 4: Gain bonus Void Points while protecting another
  • Rank 5: Maneuvers are easier to do during the first Round
  • Imperial Histories p276

  • Benefit: +1 Awareness
  • [Courtier]
  • Rank 1: Gets some Gaijin languages for free; does not use Honor/Glory for using Low skills and Commerce; bonus to Social rolls with heimin/hinin
  • Rank 2: Samurais who attack the character without provocation lose Honor
  • Rank 3: Bonus on Low skills
  • Rank 4: Can roll Underworld to obtain information automatically
  • Rank 5: No maximum Raises on School skills; can get a great bonus to School skills a couple times per Session
  • Core Rules p225

  • Rank: 3
  • [Bushi]
  • Replaces: Tortoise Smuggler 3
  • Requirements: Agility, Stealth, two Weapon Skills
  • Can spend Void to causee Raises for damage to deal more damage
  • Secrets of the Empire p239

  • Rank: 4
  • [Bushi]
  • Replaces: Any Minor Clan School 4
  • Requirements: Minor Clan
  • Great Bonus to Etiquette / Sincerity with samurais from Great Clans / Imperial Families
  • Strongholds of the Empire p169

  • Rank: 4
  • [Bushi]
  • Replaces: Tortoise Smuggler 4
  • Requirements: Strength | Any Weapon Skill
  • Can attack as a Simple Action with non-Samurai weapons; bonus to damage with Peasant Weapons
  • Imperial Histories p97

  • Requirements: Agility, Strength | Any one Weapon Skill | Minor Clan, Paragon Advantage
  • [Bushi]
  • Rank 1: Can spend Void to temporarily increase Status
  • Rank 2: Can spend Void to make an attack as a Free Action
  • Rank 3: Can make attacks as Simple Action with Samurai weapons (or one more category of weapons)
  • Emerald Empire p 63

  • Benefit: +1 Awareness
  • [Courtier]
  • Rank 1: Can spend Void to get Way of the Land; Rokugani who attacks the Herald lose Honor
  • Rank 2: Add Honor to rolls to resist influence
  • Rank 3: Can spend Void to prevent an opponent from harming him for one Turn
  • Rank 4: Can prevent all present Samurai with Honor 1+ to act for 1 round
  • Rank 5: Bonus to Social rolls against opponents with Honor 1+
  • Core Rules p230

  • Rank: 4
  • [Courtier]
  • Replaces: Otomo Courtier 4, Miya Courtier 4
  • Requirements: Battle OR Lore: War, Sincerity | Status 3+
  • Have Sacrosanct when talking about war; can roll Sincerity to increase/decrease a commander’s Glory
  • Sword & Fan p211

  • Rank: 4
  • [Bushi]
  • Replaces: Miya Herald 4
  • Requirements: Kenjutsu
  • Can attack as a Simple Action while in the Full Defense Stance
  • Secrets of the Empire p241

  • Benefit: +1 Awareness
  • [Courtier]
  • Rank 1: Doesn’t lose Honor when using Intimidation; can roll to provoke an argument between two factions
  • Rank 2: Gets an information network; can roll to get critically useful information
  • Rank 3: Can prevent someone with Honor 1+ to act for an entire Turn
  • Rank 4: Can force people to agree or lose Honor
  • Rank 5: Bonus to Social rolls against opponents with Honor 1+
  • Core Rules p229

  • Rank: 3
  • [Courtier]
  • Replaces: Otomo Courtier
  • Requirements: Awareness | Etiquette, Sincerity | Status 4+
  • Can roll Courtier to set an event’s tone; malus to act against it, bonus to act in concert with it
  • Sword & Fan p210

  • Rank: 3
  • [Courtier]
  • Replaces: Otomo Courtier 3
  • Requirements: Etiquette(Bureaucracy)
  • Can roll Etiquette(Bureaucracy) to prevent someone from reaching their goal for two weeks; Void Points are more effective on Etiquette(Bureaucracy)
  • Book of Earth p203

  • Rank: 4
  • [Courtier]
  • Replaces: Otomo Courtier 4, Miya Courtier 4
  • Requirements: Battle OR Lore: War, Sincerity | Status 3+
  • Have Sacrosanct when talking about war; can roll Sincerity to increase/decrease a commander’s Glory
  • Sword & Fan p211

  • Benefit: +1 Perception
  • [Bushi]
  • Rank 1: Bonus to resist Temptation/Intimidation/Courtier rolls; bonus to Investigation against ambushes
  • Rank 2: Can spend Void to add Honor to attack/damage
  • Rank 3: Can spend Void to try to see through disguise/illusion
  • Rank 4: Can make attacks as Simple actions with Samurai weapons
  • Rank 5: Can spend Void to take an attack instead of somebody else; get a bonus action if he survives
  • Core Rules p228

  • Rank: 5
  • [Bushi]
  • Replaces: Seppun Guardsman 5
  • Requirements: Strength | Horsemanship, Spears
  • Honor-based bonus to Armor TN while Mounted and in the Attack Stance; can spend Void to get a Honor-Based bonus to attack rolls
  • Sword & Fan p210

  • Benefit: +1 Intelligence
  • [Shugenja]
  • Rank 1: Fire Affinity / Water Deficiency
  • Rank 2: Free Raise on Imperial spells
  • Rank 3: Free Raise on spells to protect the Imperial family
  • Core Rules p229

  • Rank: 3
  • [Bushi]
  • Replaces: Seppun Shugenja 3
  • Requirements: Must be chosen
  • Free Raise on Wards & Defense spells
  • Secrets of the Empire p241

  • Rank: 4
  • [Shugenja]
  • Replaces: Seppun Shugenja 4
  • Requirements: Astrology, Divination(Omens)
  • Once per month, can give Spiritual Advantage/Disadvantage to another
  • Book of Water p179

  • Requirements: Awareness, Perception | Courtier, Etiquette | Imperial family, High Status
  • [Courtier]
  • Rank 1: Can spend Void to use Status instead of Skill/Glory/Honor
  • Rank 2: Can reduce an opponent’s Status
  • Rank 3: Can permanently give an opponent a Social Disadvantage, or make him a ronin
  • Emerald Empire p 79

  • Requirements: Agility, Strength | Battle, Any Weapon Skill | Honor 6+, Status 2+, Paragon
  • [Bushi]
  • Rank 1: Can spend Void to increase a High/Bugei Skill Rank
  • Rank 2: Can modify the Mass Table roll; Free Raise on one Maneuver
  • Rank 3: Can make additional melee attacks against opponents with lower Honor
  • Imperial Histories 2 p245

  • Benefit: +1 Awareness
  • Devotion: Shintao
  • [Monk]
  • Void points give stronger effects when used on High/Social skills
  • Core Rules p231

  • Rank: 2
  • [Monk]
  • Replaces: Any Brotherhood Monk 2
  • Requirements: Lore: Theology
  • Free Raise to Honor/Deceit against Gozoku agents; no Honor loss when using those skills
  • Imperial Histories p70

  • Rank: 2
  • [Monk]
  • Replaces: Any Rank 2
  • Requirements: Jiujitsu(Kaze-do) | Peasants and monks only
  • Opponents have a penalty to Weapon skills based on their own Air
  • Book of Air p174

  • Rank: 2
  • [Monk]
  • Replaces: Any Brotherhood Monk 2, Kikage Zumi 2, Kuni Witch-Hunter 2, Asako Henshin 2
  • Requirements: Jiujutsu(Hitsu-Do), Fire Ring
  • Can suffer Wounds to increase Unarmed Damage
  • Book of Fire p179

  • Benefit: +1 Willpower
  • Devotion: None
  • [Monk]
  • Can start with low Honor or High Honor; get a bonus to Social OR Attack rolls (chosen at creation) based on difference between your Honor and the opponent’s
  • Imperial Histories 2 p287

  • Rank: 2
  • [Monk]
  • Replaces: Any Brotherhood Monk 2
  • Requirements: Lore: Theology
  • Free Raise to Honor/Deceit against Gozoku agents; no Honor loss when using those skills
  • Imperial Histories p70

  • Rank: 2
  • [Monk/Courtier]
  • Replaces: Any Brotherhood Monk 2 (except Four Temples monks)
  • Requirements: Willpower | Courtier, Etiquette
  • Willpower-based bonus when spending Void Points on Etiquette/Courtier rolls
  • Book of Earth p204

  • Rank: 2
  • [Monk]
  • Replaces: Any Rank 2
  • Requirements: Jiujitsu(Kaze-do) | Peasants and monks only
  • Opponents have a penalty to Weapon skills based on their own Air
  • Book of Air p174

  • Rank: 2
  • [Monk]
  • Replaces: Any Brotherhood Monk 2, Kikage Zumi 2, Kuni Witch-Hunter 2, Asako Henshin 2
  • Requirements: Jiujutsu(Hitsu-Do), Fire Ring
  • Can suffer Wounds to increase Unarmed Damage
  • Book of Fire p179

  • Rank: 4+
  • [Monk]
  • Replaces: Any Brotherhood 4+
  • Requirements: Be appointed
  • Higher Status with Brotherhood; bonus to Social rolls, especially with members of your order
  • Book of Void p193

  • Rank: 5
  • [Monk]
  • Replaces: Any Brotherhood Monk or Ronin 5
  • Requirements: Void | Kyujutsu(Yumi), Lore: Theology, Meditation
  • Ignore all penalties when shooting arrows, including Blind penalties; can spend Void on damage when using a bow
  • Book of Air p174

  • Benefit: +1 Perception
  • Devotion: Fortunism
  • [Monk]
  • Cannot be surprised/ambushed; at the beginning of a skirmish, can spend Void to get +20 to Initiative
  • Book of Air p194

  • Rank: 2
  • [Monk]
  • Replaces: Any Fortunist Brotherhood Monk (except Order of Osano-Wo)
  • Requirements: Ascetic, Meditation(Fasting), Athletics
  • Gain one Kiho; never Fatigued from travel or lack of sleep; bonus to Meditation
  • Secrets of the Empire p241/li>

  • Rank: 2
  • [Monk]
  • Replaces: Any Brotherhood Monk 2
  • Requirements: Lore: Theology
  • Free Raise to Honor/Deceit against Gozoku agents; no Honor loss when using those skills
  • Imperial Histories p70

  • Rank: 2
  • [Monk/Courtier]
  • Replaces: Any Brotherhood Monk 2 (except Four Temples monks)
  • Requirements: Willpower | Courtier, Etiquette
  • Willpower-based bonus when spending Void Points on Etiquette/Courtier rolls
  • Book of Earth p204

  • Rank: 2
  • [Monk]
  • Replaces: Any Rank 2
  • Requirements: Jiujitsu(Kaze-do) | Peasants and monks only
  • Opponents have a penalty to Weapon skills based on their own Air
  • Book of Air p174

  • Rank: 2
  • [Monk]
  • Replaces: Any Brotherhood Monk 2, Kikage Zumi 2, Kuni Witch-Hunter 2, Asako Henshin 2
  • Requirements: Jiujutsu(Hitsu-Do), Fire Ring
  • Can suffer Wounds to increase Unarmed Damage
  • Book of Fire p179

  • Rank: 3
  • [Monk]
  • Replaces: Any Fortunist Brotherhood Monk 3
  • Requirements: Willpower, Meditation
  • Can never give up a secret that has been told
  • Secrets of the Empire p243/li>

  • Rank: 4+
  • [Monk]
  • Replaces: Any Brotherhood 4+
  • Requirements: Be appointed
  • Higher Status with Brotherhood; bonus to Social rolls, especially with members of your order
  • Book of Void p193

  • Rank: 5
  • [Monk]
  • Replaces: Any Brotherhood Monk or Ronin 5
  • Requirements: Void | Kyujutsu(Yumi), Lore: Theology, Meditation
  • Ignore all penalties when shooting arrows, including Blind penalties; can spend Void on damage when using a bow
  • Book of Air p174

  • Benefit: +1 Void
  • Devotion: Shintao
  • [Monk]
  • Can spend Void to get a bonus to unarmed attacks OR rolls
  • Get one tattoo; additional tattoo at Rank 4
  • Get 2 Kiho
  • Imperial Histories p214

  • Rank: 2
  • [Monk]
  • Replaces: Any Brotherhood Monk 2
  • Requirements: Lore: Theology
  • Free Raise to Honor/Deceit against Gozoku agents; no Honor loss when using those skills
  • Imperial Histories p70

  • Rank: 2
  • [Monk]
  • Replaces: Any Brotherhood Monk 2, Kikage Zumi 2, Kuni Witch-Hunter 2, Asako Henshin 2
  • Requirements: Jiujutsu(Hitsu-Do), Fire Ring
  • Can suffer Wounds to increase Unarmed Damage
  • Book of Fire p179

  • Rank: 2
  • [Monk]
  • Replaces: Any Tattooed Order 2
  • Requirements: Fire Ring, Earth Ring, Meditation
  • Can Meditate to get immune to fire damage; feeling pain from Fire gives a bonus to Awareness, Perception, & Intelligence skill rolls
  • Book of Fire p181

  • Rank: 2
  • [Monk]
  • Replaces: Any Rank 2
  • Requirements: Jiujitsu(Kaze-do) | Peasants and monks only
  • Opponents have a penalty to Weapon skills based on their own Air
  • Book of Air p174

  • Rank: 4+
  • [Monk]
  • Replaces: Any Brotherhood 4+
  • Requirements: Be appointed
  • Higher Status with Brotherhood; bonus to Social rolls, especially with members of your order
  • Book of Void p193

  • Rank: 5
  • [Monk]
  • Replaces: Any Brotherhood Monk or Ronin 5
  • Requirements: Void | Kyujutsu(Yumi), Lore: Theology, Meditation
  • Ignore all penalties when shooting arrows, including Blind penalties; can spend Void on damage when using a bow
  • Book of Air p174

  • Rank: 2
  • [Monk]
  • Replaces: Any Brotherhood Monk 2
  • Requirements: Lore: Theology
  • Free Raise to Honor/Deceit against Gozoku agents; no Honor loss when using those skills
  • Imperial Histories p70

  • Rank: 2
  • [Monk/Courtier]
  • Replaces: Any Brotherhood Monk 2 (except Four Temples monks)
  • Requirements: Willpower | Courtier, Etiquette
  • Willpower-based bonus when spending Void Points on Etiquette/Courtier rolls
  • Book of Earth p204

  • Rank: 2
  • [Monk]
  • Replaces: Any Rank 2
  • Requirements: Jiujitsu(Kaze-do) | Peasants and monks only
  • Opponents have a penalty to Weapon skills based on their own Air
  • Book of Air p174

  • Rank: 2
  • [Monk]
  • Replaces: Any Brotherhood Monk 2, Kikage Zumi 2, Kuni Witch-Hunter 2, Asako Henshin 2
  • Requirements: Jiujutsu(Hitsu-Do), Fire Ring
  • Can suffer Wounds to increase Unarmed Damage
  • Book of Fire p179

  • Rank: 4+
  • [Monk]
  • Replaces: Any Brotherhood 4+
  • Requirements: Be appointed
  • Higher Status with Brotherhood; bonus to Social rolls, especially with members of your order
  • Book of Void p193

  • Rank: 5
  • [Monk]
  • Replaces: Any Brotherhood Monk or Ronin 5
  • Requirements: Void | Kyujutsu(Yumi), Lore: Theology, Meditation
  • Ignore all penalties when shooting arrows, including Blind penalties; can spend Void on damage when using a bow
  • Book of Air p174

  • Benefit: +1 Awareness
  • Devotion: Shintao
  • [Monk]
  • Bonus to Attack/Social rolls against all mortal opponents, based on their Rings imbalance
  • Imperial Histories 2 p103

  • Rank: 2
  • [Monk]
  • Replaces: Any Brotherhood Monk 2
  • Requirements: Lore: Theology
  • Free Raise to Honor/Deceit against Gozoku agents; no Honor loss when using those skills
  • Imperial Histories p70

  • Rank: 2
  • [Monk/Courtier]
  • Replaces: Any Brotherhood Monk 2 (except Four Temples monks)
  • Requirements: Willpower | Courtier, Etiquette
  • Willpower-based bonus when spending Void Points on Etiquette/Courtier rolls
  • Book of Earth p204

  • Rank: 2
  • [Monk]
  • Replaces: Any Rank 2
  • Requirements: Jiujitsu(Kaze-do) | Peasants and monks only
  • Opponents have a penalty to Weapon skills based on their own Air
  • Book of Air p174

  • Rank: 2
  • [Monk]
  • Replaces: Any Brotherhood Monk 2, Kikage Zumi 2, Kuni Witch-Hunter 2, Asako Henshin 2
  • Requirements: Jiujutsu(Hitsu-Do), Fire Ring
  • Can suffer Wounds to increase Unarmed Damage
  • Book of Fire p179

  • Rank: 4+
  • [Monk]
  • Replaces: Any Brotherhood 4+
  • Requirements: Be appointed
  • Higher Status with Brotherhood; bonus to Social rolls, especially with members of your order
  • Book of Void p193

  • Rank: 5
  • [Monk]
  • Replaces: Any Brotherhood Monk or Ronin 5
  • Requirements: Void | Kyujutsu(Yumi), Lore: Theology, Meditation
  • Ignore all penalties when shooting arrows, including Blind penalties; can spend Void on damage when using a bow
  • Book of Air p174

  • Benefit: +1 Perception
  • Devotion: Shintao
  • [Monk]
  • Can use Void to boost an ally’s roll
  • Core Rules p232

  • Rank: 2
  • [Monk]
  • Replaces: Any Brotherhood Monk 2
  • Requirements: Lore: Theology
  • Free Raise to Honor/Deceit against Gozoku agents; no Honor loss when using those skills
  • Imperial Histories p70

  • Rank: 2
  • [Monk/Courtier]
  • Replaces: Any Brotherhood Monk 2 (except Four Temples monks)
  • Requirements: Willpower | Courtier, Etiquette
  • Willpower-based bonus when spending Void Points on Etiquette/Courtier rolls
  • Book of Earth p204

  • Rank: 2
  • [Monk]
  • Replaces: Any Rank 2
  • Requirements: Jiujitsu(Kaze-do) | Peasants and monks only
  • Opponents have a penalty to Weapon skills based on their own Air
  • Book of Air p174

  • Rank: 2
  • [Monk]
  • Replaces: Any Brotherhood Monk 2, Kikage Zumi 2, Kuni Witch-Hunter 2, Asako Henshin 2
  • Requirements: Jiujutsu(Hitsu-Do), Fire Ring
  • Can suffer Wounds to increase Unarmed Damage
  • Book of Fire p179

  • Rank: 4+
  • [Monk]
  • Replaces: Any Brotherhood 4+
  • Requirements: Be appointed
  • Higher Status with Brotherhood; bonus to Social rolls, especially with members of your order
  • Book of Void p193

  • Rank: 5
  • [Monk]
  • Replaces: Any Brotherhood Monk or Ronin 5
  • Requirements: Void | Kyujutsu(Yumi), Lore: Theology, Meditation
  • Ignore all penalties when shooting arrows, including Blind penalties; can spend Void on damage when using a bow
  • Book of Air p174

  • Rank: 2
  • [Monk]
  • Replaces: Any Fortunist Brotherhood Monk (except Order of Osano-Wo)
  • Requirements: Ascetic, Meditation(Fasting), Athletics
  • Gain one Kiho; never Fatigued from travel or lack of sleep; bonus to Meditation
  • Secrets of the Empire p241/li>

  • Rank: 2
  • [Monk]
  • Replaces: Any Brotherhood Monk 2
  • Requirements: Lore: Theology
  • Free Raise to Honor/Deceit against Gozoku agents; no Honor loss when using those skills
  • Imperial Histories p70

  • Rank: 2
  • [Monk/Courtier]
  • Replaces: Any Brotherhood Monk 2 (except Four Temples monks)
  • Requirements: Willpower | Courtier, Etiquette
  • Willpower-based bonus when spending Void Points on Etiquette/Courtier rolls
  • Book of Earth p204

  • Rank: 2
  • [Monk]
  • Replaces: Any Rank 2
  • Requirements: Jiujitsu(Kaze-do) | Peasants and monks only
  • Opponents have a penalty to Weapon skills based on their own Air
  • Book of Air p174

  • Rank: 2
  • [Monk]
  • Replaces: Any Brotherhood Monk 2, Kikage Zumi 2, Kuni Witch-Hunter 2, Asako Henshin 2
  • Requirements: Jiujutsu(Hitsu-Do), Fire Ring
  • Can suffer Wounds to increase Unarmed Damage
  • Book of Fire p179

  • Rank: 3
  • [Monk/Courtier]
  • Replaces: Thousand Fortunes Monk 3, Jurojin’s Blessing Monk 3
  • Devotion: Fortunist
  • Requirements: Two Heimin Craft skills
  • When working with heimin, extra Void points to use on heiminCraft skills
  • Book of Void p191

  • Rank: 3
  • [Monk]
  • Replaces: Any Fortunist Brotherhood Monk 3
  • Requirements: Willpower, Meditation
  • Can never give up a secret that has been told
  • Secrets of the Empire p243/li>

  • Rank: 4+
  • [Monk]
  • Replaces: Any Brotherhood 4+
  • Requirements: Be appointed
  • Higher Status with Brotherhood; bonus to Social rolls, especially with members of your order
  • Book of Void p193

  • Rank: 5
  • [Monk]
  • Replaces: Any Brotherhood Monk or Ronin 5
  • Requirements: Void | Kyujutsu(Yumi), Lore: Theology, Meditation
  • Ignore all penalties when shooting arrows, including Blind penalties; can spend Void on damage when using a bow
  • Book of Air p174

  • Benefit: +1 Stamina
  • Devotion: Shintao
  • [Monk]
  • Bonus Void Points, but can only be used to reduce damage or raise Armor TN
  • Book of Earth p205

  • Rank: 2
  • [Monk]
  • Replaces: Any Brotherhood Monk 2
  • Requirements: Lore: Theology
  • Free Raise to Honor/Deceit against Gozoku agents; no Honor loss when using those skills
  • Imperial Histories p70

  • Rank: 2
  • [Monk/Courtier]
  • Replaces: Any Brotherhood Monk 2 (except Four Temples monks)
  • Requirements: Willpower | Courtier, Etiquette
  • Willpower-based bonus when spending Void Points on Etiquette/Courtier rolls
  • Book of Earth p204

  • Rank: 2
  • [Monk]
  • Replaces: Any Rank 2
  • Requirements: Jiujitsu(Kaze-do) | Peasants and monks only
  • Opponents have a penalty to Weapon skills based on their own Air
  • Book of Air p174

  • Rank: 2
  • [Monk]
  • Replaces: Any Brotherhood Monk 2, Kikage Zumi 2, Kuni Witch-Hunter 2, Asako Henshin 2
  • Requirements: Jiujutsu(Hitsu-Do), Fire Ring
  • Can suffer Wounds to increase Unarmed Damage
  • Book of Fire p179

  • Rank: 5
  • [Monk]
  • Replaces: Any Brotherhood Monk or Ronin 5
  • Requirements: Void | Kyujutsu(Yumi), Lore: Theology, Meditation
  • Ignore all penalties when shooting arrows, including Blind penalties; can spend Void on damage when using a bow
  • Book of Air p174

  • Benefit: +1 Awareness
  • Devotion: Fortunist (Emma-O)
  • [Monk]
  • Can roll Meditation to sense ghosts; can use Raises to gain more info
  • Secrets of the Empire p242

  • Rank: 2
  • [Monk]
  • Replaces: Any Fortunist Brotherhood Monk (except Order of Osano-Wo)
  • Requirements: Ascetic, Meditation(Fasting), Athletics
  • Gain one Kiho; never Fatigued from travel or lack of sleep; bonus to Meditation
  • Secrets of the Empire p241/li>

  • Rank: 2
  • [Monk]
  • Replaces: Any Brotherhood Monk 2
  • Requirements: Lore: Theology
  • Free Raise to Honor/Deceit against Gozoku agents; no Honor loss when using those skills
  • Imperial Histories p70

  • Rank: 2
  • [Monk/Courtier]
  • Replaces: Any Brotherhood Monk 2 (except Four Temples monks)
  • Requirements: Willpower | Courtier, Etiquette
  • Willpower-based bonus when spending Void Points on Etiquette/Courtier rolls
  • Book of Earth p204

  • Rank: 2
  • [Monk]
  • Replaces: Any Rank 2
  • Requirements: Jiujitsu(Kaze-do) | Peasants and monks only
  • Opponents have a penalty to Weapon skills based on their own Air
  • Book of Air p174

  • Rank: 2
  • [Monk]
  • Replaces: Any Brotherhood Monk 2, Kikage Zumi 2, Kuni Witch-Hunter 2, Asako Henshin 2
  • Requirements: Jiujutsu(Hitsu-Do), Fire Ring
  • Can suffer Wounds to increase Unarmed Damage
  • Book of Fire p179

  • Rank: 3
  • [Monk]
  • Replaces: Any Fortunist Brotherhood Monk 3
  • Requirements: Willpower, Meditation
  • Can never give up a secret that has been told
  • Secrets of the Empire p243/li>

  • Rank: 4+
  • [Monk]
  • Replaces: Any Brotherhood 4+
  • Requirements: Be appointed
  • Higher Status with Brotherhood; bonus to Social rolls, especially with members of your order
  • Book of Void p193

  • Rank: 5
  • [Monk]
  • Replaces: Any Brotherhood Monk or Ronin 5
  • Requirements: Void | Kyujutsu(Yumi), Lore: Theology, Meditation
  • Ignore all penalties when shooting arrows, including Blind penalties; can spend Void on damage when using a bow
  • Book of Air p174

  • Benefit: +1 Intelligence
  • Devotion: Fortunist
  • [Monk]
  • Gets bonus to Kiho activation roll when using Kiho from different elements
  • Book of Fire p190

  • Rank: 2
  • [Monk]
  • Replaces: Any Fortunist Brotherhood Monk (except Order of Osano-Wo)
  • Requirements: Ascetic, Meditation(Fasting), Athletics
  • Gain one Kiho; never Fatigued from travel or lack of sleep; bonus to Meditation
  • Secrets of the Empire p241/li>

  • Rank: 2
  • [Monk]
  • Replaces: Any Brotherhood Monk 2
  • Requirements: Lore: Theology
  • Free Raise to Honor/Deceit against Gozoku agents; no Honor loss when using those skills
  • Imperial Histories p70

  • Rank: 2
  • [Monk/Courtier]
  • Replaces: Any Brotherhood Monk 2 (except Four Temples monks)
  • Requirements: Willpower | Courtier, Etiquette
  • Willpower-based bonus when spending Void Points on Etiquette/Courtier rolls
  • Book of Earth p204

  • Rank: 2
  • [Monk]
  • Replaces: Any Rank 2
  • Requirements: Jiujitsu(Kaze-do) | Peasants and monks only
  • Opponents have a penalty to Weapon skills based on their own Air
  • Book of Air p174

  • Rank: 2
  • [Monk]
  • Replaces: Any Brotherhood Monk 2, Kikage Zumi 2, Kuni Witch-Hunter 2, Asako Henshin 2
  • Requirements: Jiujutsu(Hitsu-Do), Fire Ring
  • Can suffer Wounds to increase Unarmed Damage
  • Book of Fire p179

  • Rank: 3
  • [Monk]
  • Replaces: Any Fortunist Brotherhood Monk 3
  • Requirements: Willpower, Meditation
  • Can never give up a secret that has been told
  • Secrets of the Empire p243/li>

  • Rank: 4+
  • [Monk]
  • Replaces: Any Brotherhood 4+
  • Requirements: Be appointed
  • Higher Status with Brotherhood; bonus to Social rolls, especially with members of your order
  • Book of Void p193

  • Rank: 5
  • [Monk]
  • Replaces: Any Brotherhood Monk or Ronin 5
  • Requirements: Void | Kyujutsu(Yumi), Lore: Theology, Meditation
  • Ignore all penalties when shooting arrows, including Blind penalties; can spend Void on damage when using a bow
  • Book of Air p174

  • Benefit: +1 Reflexes
  • Devotion: Fortunism
  • [Monk]
  • Other people need to use Void Points to influence your behavior
  • Book of Air p193

  • Rank: 2
  • [Monk]
  • Replaces: Any Fortunist Brotherhood Monk (except Order of Osano-Wo)
  • Requirements: Ascetic, Meditation(Fasting), Athletics
  • Gain one Kiho; never Fatigued from travel or lack of sleep; bonus to Meditation
  • Secrets of the Empire p241/li>

  • Rank: 2
  • [Monk]
  • Replaces: Any Brotherhood Monk 2
  • Requirements: Lore: Theology
  • Free Raise to Honor/Deceit against Gozoku agents; no Honor loss when using those skills
  • Imperial Histories p70

  • Rank: 2
  • [Monk/Courtier]
  • Replaces: Any Brotherhood Monk 2 (except Four Temples monks)
  • Requirements: Willpower | Courtier, Etiquette
  • Willpower-based bonus when spending Void Points on Etiquette/Courtier rolls
  • Book of Earth p204

  • Rank: 2
  • [Monk]
  • Replaces: Any Rank 2
  • Requirements: Jiujitsu(Kaze-do) | Peasants and monks only
  • Opponents have a penalty to Weapon skills based on their own Air
  • Book of Air p174

  • Rank: 2
  • [Monk]
  • Replaces: Any Brotherhood Monk 2, Kikage Zumi 2, Kuni Witch-Hunter 2, Asako Henshin 2
  • Requirements: Jiujutsu(Hitsu-Do), Fire Ring
  • Can suffer Wounds to increase Unarmed Damage
  • Book of Fire p179

  • Rank: 3
  • [Monk]
  • Replaces: Any Fortunist Brotherhood Monk 3
  • Requirements: Willpower, Meditation
  • Can never give up a secret that has been told
  • Secrets of the Empire p243/li>

  • Rank: 5
  • [Monk]
  • Replaces: Any Brotherhood Monk or Ronin 5
  • Requirements: Void | Kyujutsu(Yumi), Lore: Theology, Meditation
  • Ignore all penalties when shooting arrows, including Blind penalties; can spend Void on damage when using a bow
  • Book of Air p174

  • Benefit: +1 Intelligence
  • Devotion: Fortunism
  • [Monk]
  • Gain one more Mystical Kiho; bonus to Etiquette & Lore
  • Imperial Histories 2 p29

  • Rank: 2
  • [Monk]
  • Replaces: Any Fortunist Brotherhood Monk (except Order of Osano-Wo)
  • Requirements: Ascetic, Meditation(Fasting), Athletics
  • Gain one Kiho; never Fatigued from travel or lack of sleep; bonus to Meditation
  • Secrets of the Empire p241/li>

  • Rank: 2
  • [Monk]
  • Replaces: Any Brotherhood Monk 2
  • Requirements: Lore: Theology
  • Free Raise to Honor/Deceit against Gozoku agents; no Honor loss when using those skills
  • Imperial Histories p70

  • Rank: 2
  • [Monk/Courtier]
  • Replaces: Any Brotherhood Monk 2 (except Four Temples monks)
  • Requirements: Willpower | Courtier, Etiquette
  • Willpower-based bonus when spending Void Points on Etiquette/Courtier rolls
  • Book of Earth p204

  • Rank: 2
  • [Monk]
  • Replaces: Any Rank 2
  • Requirements: Jiujitsu(Kaze-do) | Peasants and monks only
  • Opponents have a penalty to Weapon skills based on their own Air
  • Book of Air p174

  • Rank: 2
  • [Monk]
  • Replaces: Any Brotherhood Monk 2, Kikage Zumi 2, Kuni Witch-Hunter 2, Asako Henshin 2
  • Requirements: Jiujutsu(Hitsu-Do), Fire Ring
  • Can suffer Wounds to increase Unarmed Damage
  • Book of Fire p179

  • Rank: 3
  • [Monk]
  • Replaces: Any Fortunist Brotherhood Monk 3
  • Requirements: Willpower, Meditation
  • Can never give up a secret that has been told
  • Secrets of the Empire p243/li>

  • Rank: 4+
  • [Monk]
  • Replaces: Any Brotherhood 4+
  • Requirements: Be appointed
  • Higher Status with Brotherhood; bonus to Social rolls, especially with members of your order
  • Book of Void p193

  • Rank: 5
  • [Monk]
  • Replaces: Any Brotherhood Monk or Ronin 5
  • Requirements: Void | Kyujutsu(Yumi), Lore: Theology, Meditation
  • Ignore all penalties when shooting arrows, including Blind penalties; can spend Void on damage when using a bow
  • Book of Air p174

  • Rank: 4
  • Devotion: Fortunist (Jizo)
  • [Courtier]
  • Requirements: Medicine(Wound Treatment), oath of absolute pacifism
  • Medicine rolls heal a lot more Wounds; no Kiho this rank
  • Book of Water p187

  • Rank: 2
  • [Monk]
  • Replaces: Any Fortunist Brotherhood Monk (except Order of Osano-Wo)
  • Requirements: Ascetic, Meditation(Fasting), Athletics
  • Gain one Kiho; never Fatigued from travel or lack of sleep; bonus to Meditation
  • Secrets of the Empire p241/li>

  • Rank: 2
  • [Monk]
  • Replaces: Any Brotherhood Monk 2
  • Requirements: Lore: Theology
  • Free Raise to Honor/Deceit against Gozoku agents; no Honor loss when using those skills
  • Imperial Histories p70

  • Rank: 2
  • [Monk/Courtier]
  • Replaces: Any Brotherhood Monk 2 (except Four Temples monks)
  • Requirements: Willpower | Courtier, Etiquette
  • Willpower-based bonus when spending Void Points on Etiquette/Courtier rolls
  • Book of Earth p204

  • Rank: 2
  • [Monk]
  • Replaces: Any Rank 2
  • Requirements: Jiujitsu(Kaze-do) | Peasants and monks only
  • Opponents have a penalty to Weapon skills based on their own Air
  • Book of Air p174

  • Rank: 2
  • [Monk]
  • Replaces: Any Brotherhood Monk 2, Kikage Zumi 2, Kuni Witch-Hunter 2, Asako Henshin 2
  • Requirements: Jiujutsu(Hitsu-Do), Fire Ring
  • Can suffer Wounds to increase Unarmed Damage
  • Book of Fire p179

  • Rank: 3
  • [Monk]
  • Replaces: Any Fortunist Brotherhood Monk 3
  • Requirements: Willpower, Meditation
  • Can never give up a secret that has been told
  • Secrets of the Empire p243/li>

  • Rank: 4+
  • [Monk]
  • Replaces: Any Brotherhood 4+
  • Requirements: Be appointed
  • Higher Status with Brotherhood; bonus to Social rolls, especially with members of your order
  • Book of Void p193

  • Rank: 5
  • [Monk]
  • Replaces: Any Brotherhood Monk or Ronin 5
  • Requirements: Void | Kyujutsu(Yumi), Lore: Theology, Meditation
  • Ignore all penalties when shooting arrows, including Blind penalties; can spend Void on damage when using a bow
  • Book of Air p174

  • Benefit: +1 Void
  • Devotion: Shintao
  • [Monk]
  • Gains Disturbing Coutenance
  • Bonus to Meditation rolls, Fear rolls, and to all Social rolls with heimin/hinin
  • You don’t lose Honor for touching dead Flesh
  • Emerald Empire p207

  • Rank: 2
  • [Monk]
  • Replaces: Any Brotherhood Monk 2
  • Requirements: Lore: Theology
  • Free Raise to Honor/Deceit against Gozoku agents; no Honor loss when using those skills
  • Imperial Histories p70

  • Rank: 2
  • [Monk/Courtier]
  • Replaces: Any Brotherhood Monk 2 (except Four Temples monks)
  • Requirements: Willpower | Courtier, Etiquette
  • Willpower-based bonus when spending Void Points on Etiquette/Courtier rolls
  • Book of Earth p204

  • Rank: 2
  • [Monk]
  • Replaces: Any Rank 2
  • Requirements: Jiujitsu(Kaze-do) | Peasants and monks only
  • Opponents have a penalty to Weapon skills based on their own Air
  • Book of Air p174

  • Rank: 2
  • [Monk]
  • Replaces: Any Brotherhood Monk 2, Kikage Zumi 2, Kuni Witch-Hunter 2, Asako Henshin 2
  • Requirements: Jiujutsu(Hitsu-Do), Fire Ring
  • Can suffer Wounds to increase Unarmed Damage
  • Book of Fire p179

  • Rank: 4+
  • [Monk]
  • Replaces: Any Brotherhood 4+
  • Requirements: Be appointed
  • Higher Status with Brotherhood; bonus to Social rolls, especially with members of your order
  • Book of Void p193

  • Rank: 5
  • [Monk]
  • Replaces: Any Brotherhood Monk or Ronin 5
  • Requirements: Void | Kyujutsu(Yumi), Lore: Theology, Meditation
  • Ignore all penalties when shooting arrows, including Blind penalties; can spend Void on damage when using a bow
  • Book of Air p174

  • Benefit: +1 Perception
  • Devotion: Fortunist
  • [Monk]
  • Bonus to Divination, especially for interpreting omens; can spend Void to interpret an omen with absolute accuracy
  • Book of Water p187

  • Rank: 2
  • [Monk]
  • Replaces: Any Fortunist Brotherhood Monk (except Order of Osano-Wo)
  • Requirements: Ascetic, Meditation(Fasting), Athletics
  • Gain one Kiho; never Fatigued from travel or lack of sleep; bonus to Meditation
  • Secrets of the Empire p241/li>

  • Rank: 2
  • [Monk]
  • Replaces: Any Brotherhood Monk 2
  • Requirements: Lore: Theology
  • Free Raise to Honor/Deceit against Gozoku agents; no Honor loss when using those skills
  • Imperial Histories p70

  • Rank: 2
  • [Monk/Courtier]
  • Replaces: Any Brotherhood Monk 2 (except Four Temples monks)
  • Requirements: Willpower | Courtier, Etiquette
  • Willpower-based bonus when spending Void Points on Etiquette/Courtier rolls
  • Book of Earth p204

  • Rank: 2
  • [Monk]
  • Replaces: Any Rank 2
  • Requirements: Jiujitsu(Kaze-do) | Peasants and monks only
  • Opponents have a penalty to Weapon skills based on their own Air
  • Book of Air p174

  • Rank: 2
  • [Monk]
  • Replaces: Any Brotherhood Monk 2, Kikage Zumi 2, Kuni Witch-Hunter 2, Asako Henshin 2
  • Requirements: Jiujutsu(Hitsu-Do), Fire Ring
  • Can suffer Wounds to increase Unarmed Damage
  • Book of Fire p179

  • Rank: 3
  • [Monk]
  • Replaces: Any Fortunist Brotherhood Monk 3
  • Requirements: Willpower, Meditation
  • Can never give up a secret that has been told
  • Secrets of the Empire p243/li>

  • Rank: 4+
  • [Monk]
  • Replaces: Any Brotherhood 4+
  • Requirements: Be appointed
  • Higher Status with Brotherhood; bonus to Social rolls, especially with members of your order
  • Book of Void p193

  • Rank: 5
  • [Monk]
  • Replaces: Any Brotherhood Monk or Ronin 5
  • Requirements: Void | Kyujutsu(Yumi), Lore: Theology, Meditation
  • Ignore all penalties when shooting arrows, including Blind penalties; can spend Void on damage when using a bow
  • Book of Air p174

  • Benefit: +1 Stamina
  • Devotion: Shintao
  • [Monk]
  • Insight Rank considered one higher for Kiho of one Element
  • Core Rules p232

  • Rank: 2
  • [Monk]
  • Replaces: Any Brotherhood Monk 2
  • Requirements: Lore: Theology
  • Free Raise to Honor/Deceit against Gozoku agents; no Honor loss when using those skills
  • Imperial Histories p70

  • Rank: 2
  • [Monk/Courtier]
  • Replaces: Any Brotherhood Monk 2 (except Four Temples monks)
  • Requirements: Willpower | Courtier, Etiquette
  • Willpower-based bonus when spending Void Points on Etiquette/Courtier rolls
  • Book of Earth p204

  • Rank: 2
  • [Monk]
  • Replaces: Any Rank 2
  • Requirements: Jiujitsu(Kaze-do) | Peasants and monks only
  • Opponents have a penalty to Weapon skills based on their own Air
  • Book of Air p174

  • Rank: 2
  • [Monk]
  • Replaces: Any Brotherhood Monk 2, Kikage Zumi 2, Kuni Witch-Hunter 2, Asako Henshin 2
  • Requirements: Jiujutsu(Hitsu-Do), Fire Ring
  • Can suffer Wounds to increase Unarmed Damage
  • Book of Fire p179

  • Rank: 4+
  • [Monk]
  • Replaces: Any Brotherhood 4+
  • Requirements: Be appointed
  • Higher Status with Brotherhood; bonus to Social rolls, especially with members of your order
  • Book of Void p193

  • Rank: 4
  • [Monk]
  • Replaces: Shrine of Seven Thunders Monk 4
  • Requirements: Willpower, Defense, Meditation, any musical Perform Skill, no Martial Kiho
  • Bonus to all Perform rolls based on music; cannot attack a living creature; bonus to Defense; spending Void can negate more Wounds
  • Secrets of the Empire p242/li>

  • Rank: 5
  • [Monk]
  • Replaces: Any Brotherhood Monk or Ronin 5
  • Requirements: Void | Kyujutsu(Yumi), Lore: Theology, Meditation
  • Ignore all penalties when shooting arrows, including Blind penalties; can spend Void on damage when using a bow
  • Book of Air p174

  • Benefit: +1 Intelligence
  • Devotion: Fortunist
  • [Monk]
  • Can temporarily lose access to Kiho to get bonus to Social rolls
  • Book of Fire p191

  • Rank: 2
  • [Monk]
  • Replaces: Any Brotherhood Monk 2
  • Requirements: Lore: Theology
  • Free Raise to Honor/Deceit against Gozoku agents; no Honor loss when using those skills
  • Imperial Histories p70

  • Rank: 2
  • [Monk/Courtier]
  • Replaces: Any Brotherhood Monk 2 (except Four Temples monks)
  • Requirements: Willpower | Courtier, Etiquette
  • Willpower-based bonus when spending Void Points on Etiquette/Courtier rolls
  • Book of Earth p204

  • Rank: 2
  • [Monk]
  • Replaces: Any Rank 2
  • Requirements: Jiujitsu(Kaze-do) | Peasants and monks only
  • Opponents have a penalty to Weapon skills based on their own Air
  • Book of Air p174

  • Rank: 2
  • [Monk]
  • Replaces: Any Brotherhood Monk 2, Kikage Zumi 2, Kuni Witch-Hunter 2, Asako Henshin 2
  • Requirements: Jiujutsu(Hitsu-Do), Fire Ring
  • Can suffer Wounds to increase Unarmed Damage
  • Book of Fire p179

  • Rank: 4+
  • [Monk]
  • Replaces: Any Brotherhood 4+
  • Requirements: Be appointed
  • Higher Status with Brotherhood; bonus to Social rolls, especially with members of your order
  • Book of Void p193

  • Rank: 5
  • [Monk]
  • Replaces: Any Brotherhood Monk or Ronin 5
  • Requirements: Void | Kyujutsu(Yumi), Lore: Theology, Meditation
  • Ignore all penalties when shooting arrows, including Blind penalties; can spend Void on damage when using a bow
  • Book of Air p174

  • Benefit: +1 Willpower
  • Devotion: Fortunist
  • [Monk]
  • Can use any Ring for Contested rolls
  • Core Rules p232

  • Rank: 2
  • [Monk]
  • Replaces: Any Fortunist Brotherhood Monk (except Order of Osano-Wo)
  • Requirements: Ascetic, Meditation(Fasting), Athletics
  • Gain one Kiho; never Fatigued from travel or lack of sleep; bonus to Meditation
  • Secrets of the Empire p241/li>

  • Rank: 2
  • [Monk]
  • Replaces: Any Brotherhood Monk 2
  • Requirements: Lore: Theology
  • Free Raise to Honor/Deceit against Gozoku agents; no Honor loss when using those skills
  • Imperial Histories p70

  • Rank: 2
  • [Monk/Courtier]
  • Replaces: Any Brotherhood Monk 2 (except Four Temples monks)
  • Requirements: Willpower | Courtier, Etiquette
  • Willpower-based bonus when spending Void Points on Etiquette/Courtier rolls
  • Book of Earth p204

  • Rank: 2
  • [Monk]
  • Replaces: Any Rank 2
  • Requirements: Jiujitsu(Kaze-do) | Peasants and monks only
  • Opponents have a penalty to Weapon skills based on their own Air
  • Book of Air p174

  • Rank: 2
  • [Monk]
  • Replaces: Any Brotherhood Monk 2, Kikage Zumi 2, Kuni Witch-Hunter 2, Asako Henshin 2
  • Requirements: Jiujutsu(Hitsu-Do), Fire Ring
  • Can suffer Wounds to increase Unarmed Damage
  • Book of Fire p179

  • Rank: 3
  • [Monk]
  • Replaces: Any Fortunist Brotherhood Monk 3
  • Requirements: Willpower, Meditation
  • Can never give up a secret that has been told
  • Secrets of the Empire p243/li>

  • Rank: 4+
  • [Monk]
  • Replaces: Any Brotherhood 4+
  • Requirements: Be appointed
  • Higher Status with Brotherhood; bonus to Social rolls, especially with members of your order
  • Book of Void p193

  • Rank: 5
  • [Monk]
  • Replaces: Any Brotherhood Monk or Ronin 5
  • Requirements: Void | Kyujutsu(Yumi), Lore: Theology, Meditation
  • Ignore all penalties when shooting arrows, including Blind penalties; can spend Void on damage when using a bow
  • Book of Air p174

  • Benefit: +1 Strength
  • Devotion: Fortunist
  • [Monk]
  • Bonus to Unarmed rolls
  • Core Rules p233

  • Rank: 2
  • [Monk]
  • Replaces: Any Brotherhood Monk 2
  • Requirements: Lore: Theology
  • Free Raise to Honor/Deceit against Gozoku agents; no Honor loss when using those skills
  • Imperial Histories p70

  • Rank: 2
  • [Monk/Courtier]
  • Replaces: Any Brotherhood Monk 2 (except Four Temples monks)
  • Requirements: Willpower | Courtier, Etiquette
  • Willpower-based bonus when spending Void Points on Etiquette/Courtier rolls
  • Book of Earth p204

  • Rank: 2
  • [Monk]
  • Replaces: Any Rank 2
  • Requirements: Jiujitsu(Kaze-do) | Peasants and monks only
  • Opponents have a penalty to Weapon skills based on their own Air
  • Book of Air p174

  • Rank: 2
  • [Monk]
  • Replaces: Any Brotherhood Monk 2, Kikage Zumi 2, Kuni Witch-Hunter 2, Asako Henshin 2
  • Requirements: Jiujutsu(Hitsu-Do), Fire Ring
  • Can suffer Wounds to increase Unarmed Damage
  • Book of Fire p179

  • Rank: 3
  • [Monk]
  • Replaces: Any Fortunist Brotherhood Monk 3
  • Requirements: Willpower, Meditation
  • Can never give up a secret that has been told
  • Secrets of the Empire p243/li>

  • Rank: 4+
  • [Monk]
  • Replaces: Any Brotherhood 4+
  • Requirements: Be appointed
  • Higher Status with Brotherhood; bonus to Social rolls, especially with members of your order
  • Book of Void p193

  • Rank: 5
  • [Monk]
  • Replaces: Any Brotherhood Monk or Ronin 5
  • Requirements: Void | Kyujutsu(Yumi), Lore: Theology, Meditation
  • Ignore all penalties when shooting arrows, including Blind penalties; can spend Void on damage when using a bow
  • Book of Air p174

  • Benefit: +1 Stamina
  • Devotion: Fortunist
  • [Monk]
  • Can spend a Void Point to ignore penalties on a roll; if it is a Contested Roll, Earth-based bonus
  • Book of Earth p205

  • Rank: 2
  • [Monk]
  • Replaces: Any Fortunist Brotherhood Monk (except Order of Osano-Wo)
  • Requirements: Ascetic, Meditation(Fasting), Athletics
  • Gain one Kiho; never Fatigued from travel or lack of sleep; bonus to Meditation
  • Secrets of the Empire p241/li>

  • Rank: 2
  • [Monk]
  • Replaces: Any Brotherhood Monk 2
  • Requirements: Lore: Theology
  • Free Raise to Honor/Deceit against Gozoku agents; no Honor loss when using those skills
  • Imperial Histories p70

  • Rank: 2
  • [Monk/Courtier]
  • Replaces: Any Brotherhood Monk 2 (except Four Temples monks)
  • Requirements: Willpower | Courtier, Etiquette
  • Willpower-based bonus when spending Void Points on Etiquette/Courtier rolls
  • Book of Earth p204

  • Rank: 2
  • [Monk]
  • Replaces: Any Rank 2
  • Requirements: Jiujitsu(Kaze-do) | Peasants and monks only
  • Opponents have a penalty to Weapon skills based on their own Air
  • Book of Air p174

  • Rank: 2
  • [Monk]
  • Replaces: Any Brotherhood Monk 2, Kikage Zumi 2, Kuni Witch-Hunter 2, Asako Henshin 2
  • Requirements: Jiujutsu(Hitsu-Do), Fire Ring
  • Can suffer Wounds to increase Unarmed Damage
  • Book of Fire p179

  • Rank: 3
  • [Monk]
  • Replaces: Any Fortunist Brotherhood Monk 3
  • Requirements: Willpower, Meditation
  • Can never give up a secret that has been told
  • Secrets of the Empire p243/li>

  • Rank: 4+
  • [Monk]
  • Replaces: Any Brotherhood 4+
  • Requirements: Be appointed
  • Higher Status with Brotherhood; bonus to Social rolls, especially with members of your order
  • Book of Void p193

  • Rank: 5
  • [Monk]
  • Replaces: Any Brotherhood Monk or Ronin 5
  • Requirements: Void | Kyujutsu(Yumi), Lore: Theology, Meditation
  • Ignore all penalties when shooting arrows, including Blind penalties; can spend Void on damage when using a bow
  • Book of Air p174

  • Benefit: +1 Agility
  • Devotion: Fortunist
  • [Monk]
  • Starts with one more Kiho than normal
  • Core Rules p233

  • Rank: 2
  • [Monk]
  • Replaces: Any Fortunist Brotherhood Monk (except Order of Osano-Wo)
  • Requirements: Ascetic, Meditation(Fasting), Athletics
  • Gain one Kiho; never Fatigued from travel or lack of sleep; bonus to Meditation
  • Secrets of the Empire p241/li>

  • Rank: 2
  • [Monk]
  • Replaces: Any Brotherhood Monk 2
  • Requirements: Lore: Theology
  • Free Raise to Honor/Deceit against Gozoku agents; no Honor loss when using those skills
  • Imperial Histories p70

  • Rank: 2
  • [Monk]
  • Replaces: Any Rank 2
  • Requirements: Jiujitsu(Kaze-do) | Peasants and monks only
  • Opponents have a penalty to Weapon skills based on their own Air
  • Book of Air p174

  • Rank: 2
  • [Monk]
  • Replaces: Any Brotherhood Monk 2, Kikage Zumi 2, Kuni Witch-Hunter 2, Asako Henshin 2
  • Requirements: Jiujutsu(Hitsu-Do), Fire Ring
  • Can suffer Wounds to increase Unarmed Damage
  • Book of Fire p179

  • Rank: 3
  • [Monk/Courtier]
  • Replaces: Thousand Fortunes Monk 3, Jurojin’s Blessing Monk 3
  • Devotion: Fortunist
  • Requirements: Two Heimin Craft skills
  • When working with heimin, extra Void points to use on heiminCraft skills
  • Book of Void p191

  • Rank: 3
  • [Monk]
  • Replaces: Any Fortunist Brotherhood Monk 3
  • Requirements: Willpower, Meditation
  • Can never give up a secret that has been told
  • Secrets of the Empire p243/li>

  • Rank: 4+
  • [Monk]
  • Replaces: Any Brotherhood 4+
  • Requirements: Be appointed
  • Higher Status with Brotherhood; bonus to Social rolls, especially with members of your order
  • Book of Void p193

  • Rank: 5
  • [Monk]
  • Replaces: Any Brotherhood Monk or Ronin 5
  • Requirements: Void | Kyujutsu(Yumi), Lore: Theology, Meditation
  • Ignore all penalties when shooting arrows, including Blind penalties; can spend Void on damage when using a bow
  • Book of Air p174

  • Benefit: +1 Agility
  • Devotion: Shintao
  • [Monk]
  • If your Fire Ring is higher than your opponent’s, Free Raise on unarmed/bisento/staff/monk attacks
  • Book of Fire p191

  • Rank: 2
  • [Monk]
  • Replaces: Any Brotherhood Monk 2
  • Requirements: Lore: Theology
  • Free Raise to Honor/Deceit against Gozoku agents; no Honor loss when using those skills
  • Imperial Histories p70

  • Rank: 2
  • [Monk/Courtier]
  • Replaces: Any Brotherhood Monk 2 (except Four Temples monks)
  • Requirements: Willpower | Courtier, Etiquette
  • Willpower-based bonus when spending Void Points on Etiquette/Courtier rolls
  • Book of Earth p204

  • Rank: 2
  • [Monk]
  • Replaces: Any Rank 2
  • Requirements: Jiujitsu(Kaze-do) | Peasants and monks only
  • Opponents have a penalty to Weapon skills based on their own Air
  • Book of Air p174

  • Rank: 2
  • [Monk]
  • Replaces: Any Brotherhood Monk 2, Kikage Zumi 2, Kuni Witch-Hunter 2, Asako Henshin 2
  • Requirements: Jiujutsu(Hitsu-Do), Fire Ring
  • Can suffer Wounds to increase Unarmed Damage
  • Book of Fire p179

  • Rank: 4+
  • [Monk]
  • Replaces: Any Brotherhood 4+
  • Requirements: Be appointed
  • Higher Status with Brotherhood; bonus to Social rolls, especially with members of your order
  • Book of Void p193

  • Rank: 5
  • [Monk]
  • Replaces: Any Brotherhood Monk or Ronin 5
  • Requirements: Void | Kyujutsu(Yumi), Lore: Theology, Meditation
  • Ignore all penalties when shooting arrows, including Blind penalties; can spend Void on damage when using a bow
  • Book of Air p174

  • Benefit: +1 Reflexes
  • Devotion: Shintao
  • [Monk]
  • Active Kiho give bonus to archery attacks
  • Book of Air p194

  • Rank: 2
  • [Monk]
  • Replaces: Any Brotherhood Monk 2
  • Requirements: Lore: Theology
  • Free Raise to Honor/Deceit against Gozoku agents; no Honor loss when using those skills
  • Imperial Histories p70

  • Rank: 2
  • [Monk/Courtier]
  • Replaces: Any Brotherhood Monk 2 (except Four Temples monks)
  • Requirements: Willpower | Courtier, Etiquette
  • Willpower-based bonus when spending Void Points on Etiquette/Courtier rolls
  • Book of Earth p204

  • Rank: 2
  • [Monk]
  • Replaces: Any Rank 2
  • Requirements: Jiujitsu(Kaze-do) | Peasants and monks only
  • Opponents have a penalty to Weapon skills based on their own Air
  • Book of Air p174

  • Rank: 2
  • [Monk]
  • Replaces: Any Brotherhood Monk 2, Kikage Zumi 2, Kuni Witch-Hunter 2, Asako Henshin 2
  • Requirements: Jiujutsu(Hitsu-Do), Fire Ring
  • Can suffer Wounds to increase Unarmed Damage
  • Book of Fire p179

  • Rank: 4+
  • [Monk]
  • Replaces: Any Brotherhood 4+
  • Requirements: Be appointed
  • Higher Status with Brotherhood; bonus to Social rolls, especially with members of your order
  • Book of Void p193

  • Rank: 5
  • [Monk]
  • Replaces: Any Brotherhood Monk or Ronin 5
  • Requirements: Void | Kyujutsu(Yumi), Lore: Theology, Meditation
  • Ignore all penalties when shooting arrows, including Blind penalties; can spend Void on damage when using a bow
  • Book of Air p174

  • Benefit: +1 Reflexes
  • Rank: 1
  • [Bushi]
  • Bonus to Iaijutsu based on Honor
  • Core Rules p234

  • Benefit: +1 Agility
  • Rank: 1
  • [Bushi]
  • Bonus Wounds based on Stamina
  • Bonus to melee damage based on Stamina
  • Core Rules p234

  • Benefit: +1 Reflexes
  • Rank: 1
  • [Courtier]
  • Can roll Awareness to temporarily be treated as one Status Rank higher
  • Imperial Histories 2 p103

  • Benefit: +1 Awareness
  • Rank: 1
  • [Ninja]
  • Bonus to all Skill Rolls made against Samurais
  • Book of Void p182

  • Rank: 1
  • [Bushi]
  • Benefit: +1 Stamina
  • Bonus when atacking on the same Initative as an ally
  • Imperial Histories p123

  • Benefit: +1 Agility
  • Rank: 1
  • [Bushi]
  • When spending Void, gets a bonus based on Honor
  • Core Rules p235

  • Benefit: +1 Strength
  • Rank: 1
  • [Bushi]
  • Bonus damage when opponent is surprised
  • Core Rules p235

  • Benefit: +1 Stamina
  • Rank: 1
  • [Bushi]
  • Can use a warfan in the off-hand
  • Bonus to Armor TN when using a Warfan
  • Core Rules p235

  • Rank: 2
  • [Bushi]
  • Requirements: Wary, Driven
  • Bonus to attacks against opponents guilty of violating Imperial Law
  • Enemies of the Empire p200

  • Rank: 2
  • [Bushi]
  • Requirements: Commerce, Horsemanship | High Honor
  • Better Guard action
  • Enemies of the Empire p200

  • Rank: 2
  • [Bushi]
  • Requirements: Lore: Law | High Honor
  • Bonus to attacks intended to disable rather than kill
  • Enemies of the Empire p200

  • Rank: 2
  • [Bushi]
  • Requirements: None
  • Add Intimidation to all Contested Social Rolls
  • Strongholds of the Empire p168

  • Rank: 2
  • [Bushi]
  • Requirements: Way of the Land (Nazo Mori), Lore:Spirit Realms
  • Bonus to Athletics/Hunting/Stealth in woodland areas; bonus to all Perception-based rolls when in sight of Nazo-mori
  • Book of Void p195

  • Rank: 2
  • [Ninja]
  • Requirements: Acting, Stealth
  • Bonus on Acting when pretending to be a Dragon samurai; Free Raise to avoid leaving clues or to create false clues
  • Book of Void p182

  • Rank: 2
  • [Monk]
  • Replaces: Any Rank 2
  • Requirements: Jiujitsu(Kaze-do) | Peasants and monks only
  • Opponents have a penalty to Weapon skills based on their own Air
  • Book of Air p174

  • Rank: 2
  • [Courtier]
  • Requirements: Courtier, Etiquette
  • Strong bonus to Social rolls against people of Higher Status
  • Book of Air p180

  • Rank: 2
  • [Bushi]
  • Requirements: Horsemanship | Way of the Land
  • No penalties due to darkness; Void Points are more effective in the dark
  • Enemies of the Empire p201

  • Rank: 2
  • [Bushi]
  • Requirements: Ninjutsu, Stealth
  • Against opponents unaware of your presence, bonus to attacks/damage based on Stealth
  • Enemies of the Empire p201

  • Rank: 2
  • [Bushi]
  • Requirements: Not Forest Killers or Tengoku’s Justice
  • TN is not reduced during Guard Action
  • Strongholds of the Empire p168

  • Rank: 2
  • [Bushi]
  • Requirements: Void | Iaijutsu
  • Bonus to Armor TN immediately after leaving Center Stance
  • Secrets of the Empire p234

  • Rank: 3
  • [Bushi]
  • Requirements: Polearms | Heart of Vengeance (Unicorn)
  • Can make attacks as a Simple action with Polearms; bonus on attack rolls against targets on horseback
  • Enemies of the Empire p201

  • Rank: 3
  • [Bushi]
  • Requirements: Hero of the People
  • Can make attacks as a Simple action with Samurai weapons against opponents with Low Honor
  • Enemies of the Empire p202

  • Rank: 3
  • [Bushi]
  • Requirements: Athletics, Staves
  • Free Raise on Disarm/Knockdown with iron pipes; can spend Void to make attacks as a Simple Action with iron pipes
  • Enemies of the Empire p202

  • Rank: 3
  • [Courtier]
  • Requirements: Commerce, Lore: Underworld
  • Bonus to Temptation(Bribery), especially against Crane/Crab; can spend Void to gain him as an ally
  • Book of Water p186

  • Rank: 3
  • [Bushi]
  • Requirements: Knives, Sailing | Low Honor
  • Can make attacks as a Simple Action with wooden or peasant weapons
  • Enemies of the Empire p202

  • Rank: 3
  • [Courtier]
  • Requirements: Acting, three Perform Skills | Geisha only
  • Can roll Perform or Acting to shift someone’s attitude, and maybe make them an Ally
  • Book of Air p179

  • Rank: 3
  • [Bushi]
  • Requirements: Athletics, Horsemanship
  • Ignore snow/ice penalties; can spend Void while mounted to attack as a Simple Action
  • Enemies of the Empire p203

  • Rank: 3
  • [Bushi]
  • Requirements: Spear, Polearms | Honor 3+
  • While in the Defense Stance with a Polearm, can spend Void to counter-attack
  • Imperial Histories p275

  • Rank: 3
  • [Bushi]
  • Requirements: Lore: Shadowlands | Taint
  • Can add Taint to attacks, but gain additional Taint Points; can lose Taint Points while killing Shadowlands/Lost creatures
  • Imperial Histories p275

  • Rank: 4
  • [Bushi]
  • Requirements: No Taint/Corruption
  • Can negate an opponent’s maneuver; no penalty to Armor TN during Grapple
  • Enemies of the Empire p49

  • Rank: 4
  • [Bushi]
  • Replaces: Any Bushi 4 (Imperial/Ronin)
  • Requirements: Intimidation, Iaijutsu
  • Can create Fear that disadvantages the opponent during a Iaijutsu duel
  • Imperial Histories p123

  • Rank: 4
  • [Bushi]
  • Requirements: Clan Ronin
  • Bonus to attack/damage rolls when fighting alongside people with different Schools
  • Enemies of the Empire p203

  • Rank: 4
  • [Bushi]
  • Requirements: Kenjutsu | Hero of the People | High Honor
  • Bonus Void Points when protecting others
  • Enemies of the Empire p203

  • Rank: 4
  • [Bushi]
  • Requirements: Allies (Kolat) or Dark Secret (Kolat) or Obligation (Kolat)
  • If you succesfully used Deceit/Intimidation/Temptation on an enemy, you get a Free Raise on attacks against them
  • Enemies of the Empire p204

  • Rank: 5
  • [Bushi]
  • Requirements: Earth | One Weapon Skill
  • Can spend Void Point to negate damage inflicted to an ally
  • Enemies of the Empire p204

  • Rank: 5
  • [Bushi]
  • Requirements: Athletics, Ninjutsu, Stealth
  • Bonus to attack rolls against an opponent after succeeding at a Stealth roll
  • Enemies of the Empire p204

  • Rank: 5
  • [Bushi]
  • Requirements: High Honor
  • When spending Void Points on attacks, bonus based on Honor
  • Enemies of the Empire p204

  • Benefit: +1 Agility
  • [Bushi]
  • Rank 1: No penalties to Armor TN or to Small/unarmed attacks. Bonus to Grappling; Bonus to damage rolls with unarmed attacks and improvised/small weapons
  • Rank 2: Feint is more effective, especially when Prone; can use an enemy attack to become Prone
  • Rank 3: No penalties for being Fatigued/Dazed/drunk; can act a bit while Stunned
  • Rank 4: Can make attacks as Simple actions when fighting unarmed or with an improvised/Small weapon
  • Rank 5: Can spend Void to get great bonus to attack/damage rolls; bonus even bigger when Prone
  • Great Clans p166

  • Benefit: +1 Intelligence
  • [Shugenja]
  • Affinity in one chosen Element, Deficiency in its opposite
  • Bonus to Spellcasting rolls with beginning spells
  • Enemies of the Empire p205

  • Rank: 3
  • [Shugenja]
  • Replaces: Any Ronin Shugenja 3
  • Requirements: Medicine | Honor 5+
  • Bonus to Medicine rolls, Free Raise on Healing spells
  • Secrets of the Empire p234

  • Rank: 4
  • [Shugenja]
  • Replaces: Any Ronin Shugenja 4
  • Requirements: Kenjutsu, Heavy Weapons, Spears, Staves | 2 of “Yari of Air”, “Katana of Fire”, “Tetsubo of Earth”, “Bo of Water”
  • Can cast Elemental Weapon spells as a Simple Action; can spend Void to attack with those spells as a Simple Action
  • Secrets of the Empire p235

  • Benefit: +1 Awareness
  • [Shugenja]
  • Air Affinity / Earth Deficiency
  • Free Raise on Sense/Commune/Summon
  • Enemies of the Empire p205

  • Rank: 3
  • [Shugenja]
  • Replaces: Any Ronin Shugenja 3
  • Requirements: Medicine | Honor 5+
  • Bonus to Medicine rolls, Free Raise on Healing spells
  • Secrets of the Empire p234

  • Rank: 4
  • [Shugenja]
  • Replaces: Any Ronin Shugenja 4
  • Requirements: Kenjutsu, Heavy Weapons, Spears, Staves | 2 of “Yari of Air”, “Katana of Fire”, “Tetsubo of Earth”, “Bo of Water”
  • Can cast Elemental Weapon spells as a Simple Action; can spend Void to attack with those spells as a Simple Action
  • Secrets of the Empire p235

  • Benefit: +1 Willpower
  • [Shugenja]
  • Affinity in one chosen Element, Deficiency in two other
  • Void Points are more efficient when spent on Spellcasting
  • Enemies of the Empire p205

  • Rank: 3
  • [Shugenja]
  • Replaces: Any Ronin Shugenja 3
  • Requirements: Medicine | Honor 5+
  • Bonus to Medicine rolls, Free Raise on Healing spells
  • Secrets of the Empire p234

  • Rank: 4
  • [Shugenja]
  • Replaces: Any Ronin Shugenja 4
  • Requirements: Kenjutsu, Heavy Weapons, Spears, Staves | 2 of “Yari of Air”, “Katana of Fire”, “Tetsubo of Earth”, “Bo of Water”
  • Can cast Elemental Weapon spells as a Simple Action; can spend Void to attack with those spells as a Simple Action
  • Secrets of the Empire p235

  • Benefit: +1 Willpower
  • [Shugenja]
  • No Affinity/Deficiency
  • Gain Ishiken-do and Touch of the Void; cannot cast non-Void Spells except Commune/Sense/Summon; no need to speak aloud to cast spells; all Void spells known without need for scrolls; Free Raise on Divination
  • Book of Void p183

  • Rank: 3
  • [Shugenja]
  • Replaces: Any Ronin Shugenja 3
  • Requirements: Medicine | Honor 5+
  • Bonus to Medicine rolls, Free Raise on Healing spells
  • Secrets of the Empire p234

  • Rank: 4
  • [Shugenja]
  • Replaces: Any Ronin Shugenja 4
  • Requirements: Kenjutsu, Heavy Weapons, Spears, Staves | 2 of “Yari of Air”, “Katana of Fire”, “Tetsubo of Earth”, “Bo of Water”
  • Can cast Elemental Weapon spells as a Simple Action; can spend Void to attack with those spells as a Simple Action
  • Secrets of the Empire p235

  • Requirements: Fire, Water | Battle[Mass Battle], two Weapon Skills
  • [Bushi]
  • Rank 1: Bonus to three Weapon Skills
  • Rank 2: Bonus to Mass Battle rolls
  • Rank 3: Can make attacks with melee weapons as a Simple Action
  • Secrets of the Empire p234

  • Requirements: Fire, Water | Battle, Defense, Kenjutsu | Honor 5+
  • [Bushi]
  • Rank 1: Bonus to Defense, bigger when defending the innocent or the common people
  • Rank 2: Void Points are more effective on School Skills
  • Rank 3: Can make Melee attacks as a Simple Action with Samurai weapons
  • Secrets of the Empire p233

  • Benefit: +1 Reflexes
  • [Bushi]
  • Rank 1: Bonus to Armor TN vs lower Initiative opponents, based on Reflexes and School Rank
  • Rank 2: Strong attacks make opponents lose Void Points
  • Rank 3: Can attack as a Simple action with Weapons for which you have an Emphasis
  • Rank 4: Can delay an action to ignore Wound Penalties
  • Rank 5: Can copy someone’s bushi Technique
  • Enemies of the Empire p180

  • Benefit: None
  • [Bushi]
  • Rank 1: Gain Reduction when wounded
  • Rank 2: Can make a howl that gives a bonus to allies and creates Fear in opponents
  • Rank 3: Melee attacks as a Simple Action
  • Rank 4: Can track an opponent that wounded you or that you wounded
  • Rank 5: Gain bonus to attack/damage/skills after killing an opponent
  • Enemies of the Empire p187

  • Rank: 4
  • [Bushi/Courtier]
  • Replaces: Any Bushi 2 OR Any Courtier 2
  • Requirements: Dark Secret(Rebel)
  • Free Raise on attack rolls against opponents of high Status
  • Imperial Histories 2 p127

  • Rank: 4
  • [Bushi]
  • Replaces: Any Bushi 4 (Imperial/Ronin)
  • Requirements: Intimidation, Iaijutsu
  • Can create Fear that disadvantages the opponent during a Iaijutsu duel
  • Imperial Histories p123

  • Rank: 4
  • [Bushi]
  • Replaces: Any Bushi 4
  • Requirements: Low Honor
  • Bonus to attack rolls against human opponents, based on their number of Physical Disadvantages
  • Imperial Histories 2 p127

  • Rank: 4
  • [Bushi/Courtier]
  • Replaces: Any Bushi 2 OR Any Courtier 2
  • Requirements: Dark Secret(Rebel)
  • Free Raise on attack rolls against opponents of high Status
  • Imperial Histories 2 p127

  • Rank: 2
  • [Courtier]
  • Replaces: Any Basic School 2
  • Requirements: Forbidden Knowledge (Gozoku)
  • Add Intimidate to all Social Skill Rolls
  • Imperial Histories p69

  • Rank: 2
  • [Shugenja, Artisan]
  • Replaces: Any Shugenja 2
  • Requirements: Fire Ring, Artisan(Sculpture)
  • Can spend Fire Slots to create sculpture made of fire, smoke, etc
  • Book of Fire p180

  • Benefit: None
  • [Shugenja]
  • Affinity/Deficiency based on Spirit Realms
  • Get Soultwister Magic
  • Enemies of the Empire p188

  • Rank: 6
  • [Shugenja]
  • Replaces: N/A (must be a Shugenja 5)
  • Requirements: Three High Rings, Meditation, Spellcraft, Lore: Theology
  • Lose normal Affinity/Deficiency, and instead gain Dragon Spell Affinity; reduced access to spells, but can cast Dragon Spells
  • Book of Void p184

  • Rank: 2
  • [Courtier]
  • Replaces: Any School 2
  • Requirements: Honor 4- | Obligation
  • Less Honor loss while protecting someone from higher Status
  • Imperial Histories 2 p245

  • Rank: 2
  • [Monk]
  • Replaces: Any School 2
  • Requirements: Fire Ring, Meditation
  • Can Meditate to gain “Clear Thinker” or “Precise Memory”
  • Book of Fire p181

  • Rank: 6+
  • [Courtier]
  • Replaces: Iuchi Shugenja 3 / Horiuchi Shugenja 3
  • Requirements: Two Mental Traits | Courtier(Manipulation), Intimidation(Control)
  • Bonus Status with Kolat; bonus to all Courtier/Intimidation rolls
  • Enemies of the Empire p49

  • Rank: Any
  • [None]
  • Replaces: Any
  • Requirements: Can only be learned from a Senior Bloodspeaker
  • Learn 2 Maho; Free Raise on Maho spells; can reduce Maho Taint by spending blood
  • Enemies of the Empire p27

  • Rank: Variable
  • [Bushi]
  • Replaces: Any Bushi School Rank that awards an attack as a Simple Action
  • Requirements: Lore: Naga, Hunting
  • Can make attacks as a Simple Action with Samurai Weapons, or with all weapons against Naga
  • Imperial Histories 2 p287

14 thoughts on “Imperial Registry – Index of all Schools in L5R 4e

  1. […] Master List of Schools A complete list of all available schools, advanced schools, alternate paths, etc., from all books currently released. […]

  2. Momo

    Thank you very much for this!

  3. Selvagor

    You wrote : “Alternate2: Bayushi DistractorS&F” but in S&F I see it’s an Alternate3. Who is right ? I hope it’s you but I want to be sure.

    • CristolGDM

      Well, unfortunately it’s S&F, sorry :/ I’ll update it in the next version

  4. AlexT

    Why did you remove the book source tags? Those were the most useful part of this list.

    • AlexT

      Nevermind, just realized I can see it in the mouseover text. 😛

      • CristolGDM

        Yup, still working on that new version! Hopefully it’s more useful now, you get the page, description of the school’s technique and all that stuff

  5. Karl

    Do you have a recommendation on where I could find a similar list for other character traits? (advantages/disadvantages, kihos, spells, etc)

  6. cochise

    Nice work!
    From the top of my head: couldn´t some brotherhood monks take “student of mizu-do” as alternate path?

    • CristolGDM

      Probably yeah! I am trying to keep this as RAW as possible, but beyond that every GM can do as he pleases. I personally let my players freely take any basic school they like, as long as it’s justified in the story, but am pretty strict about alternate paths

  7. Evandro Campos Silva

    Wow! Thanks for this! 🙂

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